Legendary
Wight Queen Ankora
Knights Revenant
Base Stats
- HP
- 20,805
- ATK
- 980
- DEF
- 1,211
- SPD
- 111
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 40
- ACC
- 0
Buffs & Debuffs
Buffs
- Shield
- Strengthen
Debuffs
- Fear
- Freeze
- Petrification
- Provoke
- Sleep
- Stun
- True Fear
Skills
Necrobolt
Attacks 1 enemy.
Has a 30% chance of decreasing the cooldown of a random ally’s skill by 2 turns (except this Champion).
If Wight King Narses is on the same team and has any active skills on cooldown, decreases the cooldown of one of their skills by 2 turns.
If Wight King Narses is on the same team and has no active skills on cooldown, decreases the cooldown of a random ally’s skill by 2 turns (except this Champion).
If the cooldown on a skill is fully reset, also heals that ally by 10% of this Champion’s MAX HP.
- Lv2Damage +10%
- Lv3Buff/Debuff Chance +10%
- Lv4Buff/Debuff Chance +10%
Shield of Emaria
4T cooldownRemoves all debuffs from all allies, and places a [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal. buff on them equal to 25% of this Champion's MAX HP for 2 turns.
If Wight King Narses is on the same team, also places a 25% [Strengthen]StrengthenReduces the value of the received damage by 25%. buff on all allies for 2 turns.
Then, fills the Turn Meters of all allies by 10%.
- Lv2ShieldCreation +0.1
- Lv3Cooldown -1
Rise, My Love
5T cooldownRevives a dead ally with 50% HP and 75% Turn Meter. Resets the cooldowns of the revived ally’s skills.
If the target is Wight King Narses, revives them with 75% HP and 100% Turn Meter instead.
After the revival, decreases the Turn Meters of all enemies by 10%.
If Wight King Narses is revived, decreases the Turn Meters of all enemies by 20% instead. This effect cannot be resisted.
- Lv2Cooldown -1
- Lv3Cooldown -1
Queen Consort [P]
Passive3T cooldownWhenever an enemy tries to place a [Fear]FearThere are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown., [True Fear]True FearTarget cannot act on their next turn. Cannot be resisted and ignores Immunity., [Freeze]FreezeThe Champion with Freeze debuff is unable to act X Turns. Cooldowns are not refreshed while this debuff is active. The Champion only receives 75% of incoming damage., [Provoke]ProvokeChampions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill., [Sleep]SleepThe Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while Sleep is active. Continuous Heal, Poisons, and HP Burn work as normal while the Champion is asleep, so do any Passive Skills that heal the Champion. This debuff can be removed from the target by inflicting any kind of active damage (except the turn when the Sleep debuff was placed)., [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active., or [Petrification]PetrificationA Champion under a Petrification debuff will have all of their buffs removed, and be unable to take their next turn. When under a Petrification debuff, a Champion will be unable to receive buffs, and is susceptible to receiving more debuffs. Instant effects, Positive and Negative, do not work on Champions under a Petrification debuff, except for the Remove Debuff effect. Finally, while under a Petrification debuff, a Champion will only receive 40% of any incoming damage. However, incoming damage from Bomb debuffs is increased by 300%. debuff on the ally with the highest C. DMG., transfer those debuffs to this Champion instead.
Fills the Turn Meter of this Champion by 50% if this Champion misses their turn due to one of these debuffs.
At the start of this Champion's turn, remove any [Fear]FearThere are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown., [True Fear]True FearTarget cannot act on their next turn. Cannot be resisted and ignores Immunity., [Freeze]FreezeThe Champion with Freeze debuff is unable to act X Turns. Cooldowns are not refreshed while this debuff is active. The Champion only receives 75% of incoming damage., [Provoke]ProvokeChampions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill., [Sleep]SleepThe Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while Sleep is active. Continuous Heal, Poisons, and HP Burn work as normal while the Champion is asleep, so do any Passive Skills that heal the Champion. This debuff can be removed from the target by inflicting any kind of active damage (except the turn when the Sleep debuff was placed)., [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active., or [Petrification]PetrificationA Champion under a Petrification debuff will have all of their buffs removed, and be unable to take their next turn. When under a Petrification debuff, a Champion will be unable to receive buffs, and is susceptible to receiving more debuffs. Instant effects, Positive and Negative, do not work on Champions under a Petrification debuff, except for the Remove Debuff effect. Finally, while under a Petrification debuff, a Champion will only receive 40% of any incoming damage. However, incoming damage from Bomb debuffs is increased by 300%. debuffs from this Champion, if Wight King Narses is on the same team.
If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
- Lv2Cooldown -1
- Lv3Cooldown -1
- Lv4Cooldown -1