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Warchief

Legendary

Warchief

Skinwalkers

ForceDefense

Base Stats

HP
18,990
ATK
848
DEF
1,465
SPD
102
C.RATE
15%
C.DMG
50%
RES
50
ACC
10

Buffs & Debuffs

Buffs

  • Shield

Debuffs

  • Provoke

Skills

11 Legendary books to max

Brutal Force

Attacks 1 enemy 3 times. Each hit has a 25% chance of placing a [Provoke]ProvokeChampions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill. debuff for 1 turn.

Each hit also heals this Champion and the ally with the lowest HP by 3% of this Champion's MAX HP.

  • Lv2Damage +15%
  • Lv3Damage +15%
  • Lv4Health +0.1
  • Lv5Health +0.1
  • Lv6Buff/Debuff Chance +10%

Marauder

4T cooldown

Attacks 1 enemy.

Steals all buffs from the target, and places a [Provoke]ProvokeChampions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill. debuff on them for 3 turns. Also has a 50% chance of placing a [Provoke]ProvokeChampions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill. debuff on all other enemies for 1 turn.

Then places a [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal. buff on all allies for 2 turns. The value of the [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal. is proportional to this Champion's DEF.

  • Lv2Damage +10%
  • Lv3Damage +10%
  • Lv4Damage +20%
  • Lv5Buff/Debuff Chance +10%
  • Lv6Buff/Debuff Chance +15%
  • Lv7Cooldown -1

Standstill [P]

Passive

Whenever an ally under a [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal. buff is hit by an enemy, heals that ally by 25% of the damage dealt to the [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal..

Increases this Champion's DEF by 10% for each enemy under a [Provoke]ProvokeChampions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill. debuff. Will also increase this Champion's DEF by 5% for each enemy not under a [Provoke]ProvokeChampions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill. debuff.