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Vitrius the Anointed

Legendary

Vitrius the Anointed

Sacred Order

VoidAttack

Base Stats

HP
15,855
ATK
1,707
DEF
815
SPD
100
C.RATE
15%
C.DMG
63%
RES
40
ACC
0

Buffs & Debuffs

Buffs

  • Ally Protection
  • Block Damage
  • Increase ATK
  • Increase C.DMG
  • Increase DEF
  • Shield
  • Strengthen
  • Unkillable

Debuffs

  • Decrease SPD
  • True Fear

Skills

10 Legendary books to max

Holy Terror

Attacks 1 enemy 2 times.

The first hit heals this Champion by 30% of the damage inflicted.

The second hit has a 65% chance of placing a [True Fear]True FearTarget cannot act on their next turn. Cannot be resisted and ignores Immunity. debuff for 1 turn. This debuff cannot be resisted if the first hit fully healed this Champion.

If the target is a Boss, the second hit has a 65% chance of placing a 30% [Decrease SPD]Decrease SPDDecreases the Champion’s Battle SPD by 30%. debuff for 2 turns instead.

  • Lv2Damage +10%
  • Lv3Damage +10%
  • Lv4Damage +10%
  • Lv5Buff/Debuff Chance +15%

Storm of Righteousness

5T cooldown

Attacks all enemies. Before attacking, removes all [Increase DEF]Increase DEFIncreases the Champion’s Battle DEF by 30% or 60%., [Ally Protection]Ally ProtectionThe Caster Champion takes 25% or 50% of direct damage inflicted upon the Target Champion. Self-inflicted damage (HP Burn or Poison) does not trigger this effect. Each Champion uses their own DEF value for mitigating damage., and [Strengthen]StrengthenReduces the value of the received damage by 15% or 25%. buffs from all enemies. This effect cannot be resisted.

If at least one buff was removed, also places a 50% [Increase ATK]Increase ATKIncreases the Champion’s Battle ATK (current ATK value) by 50%. buff and a 30% [Increase C. DMG]Increase C. DMGIncreases the Champion’s C.DMG by 30%. buff on this Champion for 2 turns.

Will also ignore 30% of each target's DEF. Boosts this Champion's Turn Meter by 30% for each enemy alive after the attack.

  • Lv2Damage +10%
  • Lv3Damage +10%
  • Lv4Cooldown -1

By My Hand!

4T cooldown

Attacks 1 enemy 2 times.

Each hit ignores 30% of the target's DEF and destroys the enemy's MAX HP by 25% of the damage dealt. Cannot destroy a single enemy's MAX HP by more than 75%. If the target is a Boss, destroys MAX HP equal to 35% of the damage dealt.

If the target has any active skills on cooldown, both hits will ignore 50% of the target's DEF instead.

Ignores [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal., [Unkillable]UnkillableThe Champion cannot fall below 1 HP when the Unkillable buff is active. Its duration cannot be increased., and [Block Damage]Block DamageMakes the Champion immune to all forms of damage. Its duration cannot be increased. buffs.

  • Lv2Damage +10%
  • Lv3Damage +10%
  • Lv4Cooldown -1

Inexorable [P]

Passive4T cooldown

Instantly resets the cooldown on one of this Champion’s random active skills, whenever an enemy increases the cooldown of any of their skills. Grants an Extra Turn if a skill’s cooldown was reset. After granting an Extra Turn, places this skill on cooldown.

Will also grant an Extra Turn if an ally, Mastery, Artifact Set, or Accessory decreases the cooldown of any of this Champion’s skills. After granting an Extra Turn, places this skill on cooldown.