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Versulf the Grim

Legendary

Versulf the Grim

Knights Revenant

ForceHP

Base Stats

HP
22,635
ATK
870
DEF
1,200
SPD
96
C.RATE
15%
C.DMG
50%
RES
50
ACC
10

Buffs & Debuffs

Buffs

  • Ally Protection
  • Increase DEF
  • Shield

Debuffs

  • Fear
  • Freeze
  • Leech
  • Petrification
  • Provoke
  • Stun
  • True Fear

Skills

11 Legendary books to max

Stern Admonishing

Attacks 1 enemy. Has a 50% chance of placing a [Provoke]ProvokeChampions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill. debuff for 1 turn. Also places a [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal. buff on this Champion for 2 turns equal to 10% of their MAX HP.

  • Lv2Damage +5%
  • Lv3Damage +5%
  • Lv4Damage +5%
  • Lv5Damage +5%

Reign of Sorrow

4T cooldown

Attacks all enemies. Places an extra hit on enemies under [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active., [Freeze]FreezeThe Champion with Freeze debuff is unable to act X Turns. Cooldowns are not refreshed while this debuff is active. The Champion only receives 75% of incoming damage., [Fear]FearThere are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown., [True Fear]True FearTarget cannot act on their next turn. Cannot be resisted and ignores Immunity., [Provoke]ProvokeChampions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill., [Petrification]PetrificationA Champion under a Petrification debuff will have all of their buffs removed, and be unable to take their next turn. When under a Petrification debuff, a Champion will be unable to receive buffs, and is susceptible to receiving more debuffs. Instant effects, Positive and Negative, do not work on Champions under a Petrification debuff, except for the Remove Debuff effect. Finally, while under a Petrification debuff, a Champion will only receive 40% of any incoming damage. However, incoming damage from Bomb debuffs is increased by 300%. debuffs. Each hit has a 75% chance of placing a [Leech]LeechAny Champion that attacks a Champion with Leech debuff heals for 18% of inflicted damage. debuff for 2 turns.

  • Lv2Damage +5%
  • Lv3Damage +5%
  • Lv4Buff/Debuff Chance +10%
  • Lv5Buff/Debuff Chance +15%
  • Lv6Cooldown -1

Quality Minions

5T cooldown

Places a 60% [Increase DEF]Increase DEFIncreases the Champion’s Battle DEF by 60%. buff on all allies for 2 turns. Also places a 50% [Ally Protection]Ally ProtectionThe Caster Champion takes 50% of direct damage inflicted upon the Target Champion. Self-inflicted damage (HP Burn or Poison) does not trigger this effect. Each Champion uses their own DEF value for mitigating damage. buff on all allies except this Champion for 2 turns.

  • Lv2Cooldown -1
  • Lv3Cooldown -1

Infectious Fury [P]

Passive

When hit, has a 20% chance of placing a [Provoke]ProvokeChampions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill. debuff on the attacker for 1 turn. Occurs once per hit.