Legendary
Vault Keeper Wixwell
Sacred Order
Base Stats
- HP
- 19,650
- ATK
- 771
- DEF
- 1,498
- SPD
- 102
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 0
Buffs & Debuffs
Buffs
- Counterattack
- Increase DEF
- Shield
Debuffs
- Decrease ATK
- Provoke
Skills
Deadbolt
Attacks 1 enemy 2 times.
Each hit has a 40% chance of placing a [Provoke]ProvokeChampions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill. debuff for 1 turn. If the target is a Boss, the chance increases to 80%.
- Lv2Damage +10%
- Lv3Buff/Debuff Chance +10%
- Lv4Damage +10%
- Lv5Buff/Debuff Chance +10%
Tempest of Knowledge
4T cooldownAttacks all enemies.
Has a 75% chance of placing a 50% [Decrease ATK]Decrease ATKDecreases the Champion’s Battle ATK by 50%. debuff for 2 turns. Also increases the duration of all ally buffs by 1 turn.
Then increases the value of all [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.s on all allies. The value of each [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal. is increased proportional to the total number of buffs which had their duration increased.
- Lv2Damage +10%
- Lv3Buff/Debuff Chance +10%
- Lv4Damage +10%
- Lv5Buff/Debuff Chance +15%
- Lv6Cooldown -1
Codex Intercipio
5T cooldownPlaces 2 [Intercept]InterceptThe Intercept buff will block any attempt to place a crowd control debuff on a Champion, even if it is specified in the enemy's skill that the debuff itself cannot be blocked. This includes Stun, Sleep, Freeze, Provoke, Fear, True Fear, Petrification, and Sheep debuffs. A Champion can receive multiple stacks of the Intercept buff. Each Intercept stack will block one attempt at placing a crowd control debuff. After the attempt, one Intercept stack will be removed. The Intercept buff has no duration, and therefore cannot have its duration increased or decreased. The Intercept buff also cannot be spread to ally Champions. If a crowd control debuff is placed on a Champion that has an Intercept stack and the Block Debuffs buff, an Intercept stack will not be removed. However, if a crowd control debuff that cannot be blocked is placed on a Champion with both Intercept and Block Debuffs, an Intercept stack will be removed. If a crowd control debuff that can be blocked is placed on a Champion who is immune to that debuff, an Intercept stack won't be removed. However, if a crowd control debuff that cannot be blocked is placed on a Champion who is immune to that debuff, an Intercept stack will be removed. If a Champion is under an Intercept buff, and another Intercept buff with less stacks than the Champion currently has is placed on them, the number of Intercept stacks on the Champion remains unchanged. If a Champion steals an Intercept buff from an enemy, they will also steal as many Intercept stacks as the initial Champion had when the buff was stolen. stacks on a target ally.
Also places a 60% [Increase DEF]Increase DEFIncreases the Champion’s Battle DEF by 60%. buff and a [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal. buff on all allies for 2 turns. The value of the [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal. is proportional to this Champion's DEF.
- Lv2Cooldown -1
- Lv3Cooldown -1
Isolated Lunacy [P]
PassiveAt the start of each Round, places a [Counterattack]CounterattackWhen attacked, the Champion with Counterattack buff strikes back at their attacker using their Default Skill. This attack deals 75% of the normal Default Skill damage. Can only counterattack once when attacked with a Multi-hit skill. Does not counterattack in response to the enemy’s own counterattack. Does not count as a Turn. buff on this Champion for 1 turn. This buff cannot be removed.
At the end of this Champion’s turn, places a [Counterattack]CounterattackWhen attacked, the Champion with Counterattack buff strikes back at their attacker using their Default Skill. This attack deals 75% of the normal Default Skill damage. Can only counterattack once when attacked with a Multi-hit skill. Does not counterattack in response to the enemy’s own counterattack. Does not count as a Turn. buff on them for 1 turn.