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Ultimate Deathknight

Legendary

Ultimate Deathknight

Undead Hordes

ForceDefense

Base Stats

HP
20,640
ATK
782
DEF
1,421
SPD
97
C.RATE
15%
C.DMG
50%
RES
40
ACC
20

Buffs & Debuffs

Buffs

  • Continuous Heal
  • Shield

Debuffs

  • Decrease ATK
  • Fear
  • Provoke

Skills

10 Legendary books to max

Heckler of Legends

Attacks 1 enemy. Has a 30% chance of placing a [Provoke]ProvokeChampions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill. debuff for 1 turn. The chance increases to 55% against Legendary Champions.

  • Lv2Damage +10%
  • Lv3Buff/Debuff Chance +10%
  • Lv4Damage +10%
  • Lv5Buff/Debuff Chance +10%

Rats Off To Ya

4T cooldown

Attacks all enemies. Has an 80% chance of placing a 50% [Decrease ATK]Decrease ATKDecreases the Champion’s Battle ATK by 50%. debuff for 2 turns. Also has an 80% chance of placing a [Fear]FearThere are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown. debuff for 1 turn on each Legendary Champion.

  • Lv2Damage +10%
  • Lv3Buff/Debuff Chance +10%
  • Lv4Buff/Debuff Chance +10%
  • Lv5Cooldown -1

Get Comfy Everyone

5T cooldown

Places a [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal. buff and a 15% [Continuous Heal]Continuous HealHeals the target Champion by 15% of their MAX HP at the beginning of their turn. buff on all allies for 2 turns.

The value of the [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal. buff is proportional to this Champion’s DEF.

  • Lv2Cooldown -1
  • Lv3Cooldown -1

Too Awesome To Die [P]

Passive

Whenever an ally is attacked, has a 100% chance of completely blocking 1 hit, decreasing the incoming damage to zero. This Champion will receive that damage instead. It will also redirect any debuffs from the hit to this Champion. The chance of blocking a hit and redirecting the debuffs decreases to 50% if the attacker is a Boss. Does not work if the attack on the ally was an AoE attack.

Whenever an enemy is healed, heals this Champion by 20% of that heal.

Didn't Need 'Em [P]

Passive

Increases this Champion’s HP, DEF, and SPD by 10% for each dead ally.