← All Champions
Titus Blackplume

Legendary

Titus Blackplume

Banner Lords

VoidDefense

Base Stats

HP
18,495
ATK
837
DEF
1,509
SPD
97
C.RATE
15%
C.DMG
50%
RES
50
ACC
0

Buffs & Debuffs

Buffs

  • Ally Protection
  • Increase ATK
  • Increase SPD
  • Shield

Debuffs

  • Block Active Skills
  • Provoke

Skills

10 Legendary books to max

Ravenblade

Attacks 1 enemy.

Has a 40% chance of placing a [Block Active Skills]Block Active SkillsThe Block Active Skills debuff prevents a Champion from using any of their active skills, other than their default skill. A Champion under a Block Active Skills debuff will still have their cooldowns reduced as normal. debuff for 2 turns. This effect cannot be resisted if this Champion is under a [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal. buff.

Whenever an ally counterattacks, teams up with allies to attack, or instantly activates a skill, also has a 40% chance to place a [Block Active Skills]Block Active SkillsThe Block Active Skills debuff prevents a Champion from using any of their active skills, other than their default skill. A Champion under a Block Active Skills debuff will still have their cooldowns reduced as normal. debuff for 2 turns on the target enemy. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

  • Lv2Damage +10%
  • Lv3Damage +10%
  • Lv4Buff/Debuff Chance +10%
  • Lv5Buff/Debuff Chance +10%

Student of War

5T cooldown

Attacks 1 enemy. This attack is always critical if this Champion is under a [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal. buff. This attack also gains a damage boost equal to the percentage difference between this Champion's MAX HP and the value of any [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal. buffs on them.

Removes all debuffs from all allies if the target is killed. If the target survives, places a [Provoke]ProvokeChampions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill. debuff on all enemies for 1 turn instead. This effect cannot be resisted if this Champion is under a [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal. buff.

  • Lv2Damage +10%
  • Lv3Damage +10%
  • Lv4Cooldown -1
  • Lv5Cooldown -1

Androc's Confidant

5T cooldown

Places a 50% [Ally Protection]Ally ProtectionThe Caster Champion takes 50% of direct damage inflicted upon the Target Champion. Self-inflicted damage (HP Burn or Poison) does not trigger this effect. Each Champion uses their own DEF value for mitigating damage. buff, a 50% [Increase ATK]Increase ATKIncreases the Champion’s Battle ATK (current ATK value) by 50%. buff, and a 30% [Increase SPD]Increase SPDIncreases the Champion’s Battle SPD by 30%. buff on a single ally for 2 turns. Also fills that ally’s Turn Meter by 40%.

Instantly activates this skill at the end of an ally’s turn if that ally has no buffs and their HP is lower than 100%. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

  • Lv2Cooldown -1
  • Lv3Cooldown -1

For Lord & Land [P]

Passive

Each time an enemy hits an ally, that ally’s next attack will deal 10% more damage for each hit they take (stacks up to 100%). The damage increase resets after that ally deals damage.