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The Incarnate

Legendary

The Incarnate

High Elves

ForceDefense

Base Stats

HP
19,320
ATK
804
DEF
1,487
SPD
100
C.RATE
15%
C.DMG
50%
RES
40
ACC
20

Buffs & Debuffs

Buffs

  • Ally Protection
  • Shield
  • Strengthen
  • Unkillable

Debuffs

  • Provoke

Skills

11 Legendary books to max

Attack Intruder

Attacks 1 enemy 2 times. Each hit has a 45% chance of placing a [Provoke]ProvokeChampions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill. debuff for 1 turn.

Has a 30% chance of counterattacking whenever an ally is hit. If the ally is from the High Elves Faction and not this Champion, the chance increases to 100%. Occurs once per hit.

  • Lv2Damage +5%
  • Lv3Damage +5%
  • Lv4Buff/Debuff Chance +10%
  • Lv5Buff/Debuff Chance +10%

Formation: Phalanx

4T cooldown

Attacks all enemies. Has a 75% chance of removing all [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal. buffs and 2 random buffs from all enemies.

Then, places a [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal. buff on all allies for 2 turns. The value of the [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal. is proportional to this Champion's DEF.

  • Lv2Damage +10%
  • Lv3Damage +10%
  • Lv4Buff/Debuff Chance +10%
  • Lv5Buff/Debuff Chance +15%
  • Lv6Cooldown -1

Defensive Measures

5T cooldown

Places a 50% [Ally Protection]Ally ProtectionThe Caster Champion takes 50% of direct damage inflicted upon the Target Champion. Self-inflicted damage (HP Burn or Poison) does not trigger this effect. Each Champion uses their own DEF value for mitigating damage. buff on all allies except this Champion for 2 turns. Also places a 25% [Strengthen]StrengthenReduces the value of the received damage by 25%. buff on all allies for 2 turns.

Heals any ally Arbiters by 100% of their MAX HP.

Instantly activates this skill whenever this Champion is revived. This will not set this skill on cooldown.

  • Lv2Cooldown -1
  • Lv3Cooldown -1

Crisis Response [P]

Passive4T cooldown

Increases all allies' ACC by 20 for each ally under an [Ally Protection]Ally ProtectionThe Caster Champion takes 25% or 50% of direct damage inflicted upon the Target Champion. Self-inflicted damage (HP Burn or Poison) does not trigger this effect. Each Champion uses their own DEF value for mitigating damage. buff.

When killed, resets the cooldown of the Destiny's Call skill for any ally Arbiters. If there are multiple Champions on the team with this skill, this effect will only activate once.

All ally Arbiters receive 30% less damage.

Ultimate Purpose [P]

Passive4T cooldown

Increases all allies' RES by 20 for each ally under an [Ally Protection]Ally ProtectionThe Caster Champion takes 25% or 50% of direct damage inflicted upon the Target Champion. Self-inflicted damage (HP Burn or Poison) does not trigger this effect. Each Champion uses their own DEF value for mitigating damage. buff.

This Champion will also receive 20% of the damage of any ally Arbiters. If there are multiple Champions on the team with this skill, this effect will only activate once.

If any ally Arbiter is about to get killed by a fatal hit, places an [Unkillable]UnkillableThe Champion cannot fall below 1 HP when the Unkillable buff is active. Its duration cannot be increased. buff on her for 1 turn. If there are multiple Champions on the team with this skill, this effect will only activate once.