Legendary
Teumesia
Skinwalkers
Base Stats
- HP
- 16,020
- ATK
- 1,476
- DEF
- 1,035
- SPD
- 101
- C.RATE
- 15%
- C.DMG
- 63%
- RES
- 30
- ACC
- 10
Buffs & Debuffs
Debuffs
- Decrease DEF
- Decrease SPD
- Fear
- Freeze
- HP Burn
- Petrification
- Provoke
- Sleep
- Stun
- True Fear
Skills
Fiery Battleaxe
Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF]Decrease DEFDecreases the Champion’s Battle DEF by 60%. debuff for 2 turns.
Has a 100% chance of placing a 60% [Decrease DEF]Decrease DEFDecreases the Champion’s Battle DEF by 60%. debuff for 2 turns on the target before attacking if the target is under a [HP Burn]HP BurnWhen a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time. debuff.
- Lv2Damage +5%
- Lv3Damage +5%
- Lv4Damage +5%
Cunning Chaos
4T cooldownAttacks all enemies. Has a 75% chance of placing a [HP Burn]HP BurnWhen a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time. debuff for 3 turns.
Has a 75% chance of placing a [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active. debuff for 1 turn on targets with 50% Turn Meter or more.
Has a 75% chance of placing a 30% [Decrease SPD]Decrease SPDDecreases the Champion’s Battle SPD by 30%. debuff for 3 turns on targets with less than 50% Turn Meter.
- Lv2Damage +5%
- Lv3Damage +10%
- Lv4Buff/Debuff Chance +10%
- Lv5Buff/Debuff Chance +15%
- Lv6Cooldown -1
Burning Regret
4T cooldownAttacks 1 enemy. Damage increases by 40% for each active [HP Burn]HP BurnWhen a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time. debuff in the battle (up to 400%). Also has a 75% chance of decreasing the target’s Turn Meter by 15%. Decreases the target’s Turn Meter by an additional 15% for each active [HP Burn]HP BurnWhen a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time. debuff in the battle.
- Lv2Damage +10%
- Lv3Damage +10%
- Lv4Buff/Debuff Chance +10%
- Lv5Buff/Debuff Chance +15%
- Lv6Cooldown -1
Inner Heat [P]
PassiveWhenever an ally receives a [Freeze]FreezeThe Champion with Freeze debuff is unable to act X Turns. Cooldowns are not refreshed while this debuff is active. The Champion only receives 75% of incoming damage. debuff, has a 50% chance of replacing it with a [HP Burn]HP BurnWhen a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time. for 2 turns instead. This debuff cannot be blocked or removed.
Whenever any ally or enemy is under a [HP Burn]HP BurnWhen a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time. debuff, this Champion is immune to [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active., [Sleep]SleepThe Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while Sleep is active. Continuous Heal, Poisons, and HP Burn work as normal while the Champion is asleep, so do any Passive Skills that heal the Champion. This debuff can be removed from the target by inflicting any kind of active damage (except the turn when the Sleep debuff was placed)., [Freeze]FreezeThe Champion with Freeze debuff is unable to act X Turns. Cooldowns are not refreshed while this debuff is active. The Champion only receives 75% of incoming damage., [Fear]FearThere are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown., [True Fear]True FearTarget cannot act on their next turn. Cannot be resisted and ignores Immunity., [Provoke]ProvokeChampions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill., [Petrification]PetrificationA Champion under a Petrification debuff will have all of their buffs removed, and be unable to take their next turn. When under a Petrification debuff, a Champion will be unable to receive buffs, and is susceptible to receiving more debuffs. Instant effects, Positive and Negative, do not work on Champions under a Petrification debuff, except for the Remove Debuff effect. Finally, while under a Petrification debuff, a Champion will only receive 40% of any incoming damage. However, incoming damage from Bomb debuffs is increased by 300%. debuffs.