Legendary
Sulfuryion
Lizardmen
Base Stats
- HP
- 18,825
- ATK
- 1,112
- DEF
- 1,211
- SPD
- 109
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 20
Buffs & Debuffs
Buffs
- Shield
Debuffs
- Decrease RES
- HP Burn
Skills
Volcanic Rend
Attacks 1 enemy. Fills this Champion’s Turn Meter by 15%.
Also fills the Turn Meters of all allies, except this Champion, by 10%, when attacking a target under a [HP Burn]HP BurnWhen a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time. debuff.
- Lv2Damage +5%
- Lv3Damage +5%
- Lv4Damage +5%
- Lv5Damage +5%
Blazing Barrier
5T cooldownPlaces a [HP Burn]HP BurnWhen a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time. debuff on all enemies for 3 turns, and instantly activates one tick of all [HP Burn]HP BurnWhen a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time. debuffs on all enemies.
Then places a [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal. buff on all allies for 2 turns equal to the damage inflicted by the [HP Burn]HP BurnWhen a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time. activation. The value of the [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal. buff cannot exceed 25,000 HP.
- Lv2ShieldCreation +0.1
- Lv3Cooldown -1
- Lv4ShieldCreation +0.1
- Lv5Cooldown -1
Rise From Ash
7T cooldownRevives all dead allies with 50% HP and 40% Turn Meter.
Grants an Extra Turn.
- Lv2Cooldown -1
- Lv3Cooldown -1
Pyroclastic Boon [P]
PassiveFills the Turn Meters of all allies by 5% for each [HP Burn]HP BurnWhen a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time. debuff placed.
Whenever a [HP Burn]HP BurnWhen a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time. debuff is activated, heals all allies by 5% of their MAX HP. Whenever a [HP Burn]HP BurnWhen a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time. debuff is activated on Skavag, Tainted Skavag, Spiderlings, or Tainted Spiderlings, heals all allies by 1% of their MAX HP.
Whenever a [HP Burn]HP BurnWhen a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time. debuff is removed from an enemy, places a 50% [Decrease RES]Decrease RESDecrease RES debuff decreases the Champion's Battle RES by 50%. debuff on that enemy for 1 turn.
Whenever an ally is killed by an enemy under a [HP Burn]HP BurnWhen a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time. debuff, fills this Champion’s Turn Meter by 20%.
Increases this Champion’s SPD by 7 for each active [HP Burn]HP BurnWhen a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time. debuff.