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Soulless

Legendary

Soulless

Knights Revenant

VoidDefense

Base Stats

HP
19,650
ATK
848
DEF
1,421
SPD
97
C.RATE
15%
C.DMG
50%
RES
50
ACC
10

Buffs & Debuffs

Buffs

  • Counterattack
  • Shield

Debuffs

  • Decrease ATK
  • Hex
  • Provoke
  • Stun

Skills

12 Legendary books to max

Bewildering Blow

Attacks 1 enemy. Has a 35% chance of placing a [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active. debuff for 1 turn.

Will ignore 30% of the target’s DEF if the target is under a [Provoke]ProvokeChampions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill. debuff.

  • Lv2Damage +5%
  • Lv3Damage +5%
  • Lv4Damage +10%
  • Lv5Buff/Debuff Chance +15%

Wave of Despair

3T cooldown

Attacks all enemies. Has a 75% chance to remove all buffs.

Also has a 75% chance to place a 50% [Decrease ATK]Decrease ATKDecreases the Champion’s Battle ATK by 50%. debuff and a [Hex]HexChampions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs) - for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc. debuff for 2 turns.

  • Lv2Damage +10%
  • Lv3Buff/Debuff Chance +10%
  • Lv4Damage +10%
  • Lv5Buff/Debuff Chance +15%

Reign of Terror

4T cooldown

Attacks all enemies. Increases the duration of all debuffs on each target by 1 turn, then places a [Provoke]ProvokeChampions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill. debuff on all enemies for 1 turn.

Places a [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal. buff on all allies for 2 turns equal to 30% of damage inflicted, and a [Counterattack]CounterattackWhen attacked, the Champion with Counterattack buff strikes back at their attacker using their Default Skill. This attack deals 75% of the normal Default Skill damage. Can only counterattack once when attacked with a Multi-hit skill. Does not counterattack in response to the enemy’s own counterattack. Does not count as a Turn. buff on this Champion for 2 turns. Damage increases by 10% for each debuff on the target.

  • Lv2Damage +10%
  • Lv3ShieldCreation +0.1
  • Lv4ShieldCreation +0.1
  • Lv5Cooldown -1

Foul Provocation [P]

Passive

Will ignore 30% of a target’s RES if the target's DEF is lower than this Champion's.

Allies deal 25% more damage to targets under a [Provoke]ProvokeChampions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill. debuff placed by this Champion.

If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.