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Ruel the Huntmaster

Legendary

Ruel the Huntmaster

Dark Elves

SpiritAttack

Base Stats

HP
13,545
ATK
1,696
DEF
980
SPD
97
C.RATE
15%
C.DMG
63%
RES
30
ACC
10

Buffs & Debuffs

Buffs

  • Increase ACC
  • Perfect Veil

Debuffs

  • Decrease DEF
  • Hex

Skills

11 Legendary books to max

Vile Arrows

Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF]Decrease DEFDecreases the Champion’s Battle DEF by 60%. debuff for 2 turns. Transfers a random debuff from this Champion to the target if the target is under a [Hex]HexChampions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs) - for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc. debuff.

  • Lv2Damage +5%
  • Lv3Buff/Debuff Chance +5%
  • Lv4Damage +10%
  • Lv5Buff/Debuff Chance +10%

Unleash the Hunt

4T cooldown

Attacks all enemies. Places an extra hit on enemies under [Hex]HexChampions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs) - for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc. debuffs.

Will ignore 25% of each target's DEF if there are 4 or more enemies under [Hex]HexChampions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs) - for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc. debuffs.

  • Lv2Damage +5%
  • Lv3Damage +5%
  • Lv4Damage +10%
  • Lv5Damage +10%
  • Lv6Cooldown -1

Stalk Prey

6T cooldown

Places a 50% [Increase ACC]Increase ACCIncreases the Champion's Battle ACC by 50%. buff on all allies for 2 turns, then places a [Hex]HexChampions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs) - for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc. debuff on all enemies for 2 turns.

Also places a [Perfect Veil]Perfect VeilThe Champion cannot be targeted by any attack, including AoE, while this buff is active. buff on this Champion for 2 turns and fills this Champion's Turn Meter by 50%.

  • Lv2Cooldown -1
  • Lv3Cooldown -1

Marked Quarry

Passive

Decreases the SPD of enemies under [Hex]HexChampions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs) - for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc. debuffs by 5% and decreases the RES of those enemies by 10%.

Also increases the damage enemies under [Hex]HexChampions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs) - for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc. debuffs receive by 10% and decreases the value of heals they receive by 30%.

These effects do not stack if there are multiple Ruels on the same team.