Legendary
Ruel the Huntmaster
Dark Elves
Base Stats
- HP
- 13,545
- ATK
- 1,696
- DEF
- 980
- SPD
- 97
- C.RATE
- 15%
- C.DMG
- 63%
- RES
- 30
- ACC
- 10
Buffs & Debuffs
Buffs
- Increase ACC
- Perfect Veil
Debuffs
- Decrease DEF
- Hex
Skills
Vile Arrows
Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF]Decrease DEFDecreases the Champion’s Battle DEF by 60%. debuff for 2 turns. Transfers a random debuff from this Champion to the target if the target is under a [Hex]HexChampions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs) - for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc. debuff.
- Lv2Damage +5%
- Lv3Buff/Debuff Chance +5%
- Lv4Damage +10%
- Lv5Buff/Debuff Chance +10%
Unleash the Hunt
4T cooldownAttacks all enemies. Places an extra hit on enemies under [Hex]HexChampions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs) - for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc. debuffs.
Will ignore 25% of each target's DEF if there are 4 or more enemies under [Hex]HexChampions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs) - for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc. debuffs.
- Lv2Damage +5%
- Lv3Damage +5%
- Lv4Damage +10%
- Lv5Damage +10%
- Lv6Cooldown -1
Stalk Prey
6T cooldownPlaces a 50% [Increase ACC]Increase ACCIncreases the Champion's Battle ACC by 50%. buff on all allies for 2 turns, then places a [Hex]HexChampions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs) - for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc. debuff on all enemies for 2 turns.
Also places a [Perfect Veil]Perfect VeilThe Champion cannot be targeted by any attack, including AoE, while this buff is active. buff on this Champion for 2 turns and fills this Champion's Turn Meter by 50%.
- Lv2Cooldown -1
- Lv3Cooldown -1
Marked Quarry
PassiveDecreases the SPD of enemies under [Hex]HexChampions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs) - for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc. debuffs by 5% and decreases the RES of those enemies by 10%.
Also increases the damage enemies under [Hex]HexChampions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs) - for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc. debuffs receive by 10% and decreases the value of heals they receive by 30%.
These effects do not stack if there are multiple Ruels on the same team.