Legendary
Ramantu Drakesblood
Lizardmen
Base Stats
- HP
- 15,690
- ATK
- 1,487
- DEF
- 1,046
- SPD
- 105
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 20
Buffs & Debuffs
Buffs
- Increase SPD
- Shield
Debuffs
- Block Active Skills
- Block Buffs
- Block Passive Skills
- Decrease DEF
- Decrease SPD
- Fear
- Freeze
- Provoke
- Sleep
- Stun
- True Fear
- Weaken
Skills
Psychic Overload
Attacks 1 enemy. Has a 75% chance of increasing the cooldown of 1 of the target’s skills, at random, by 1 turn. Has a 25% chance of placing a [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active. debuff on the target for 1 turn if a skill has its cooldown increased to the max.
If the cooldown increase is successful, will also decrease the cooldown of one random skill (by 1 turn) of the ally with the highest Turn Meter and a skill on cooldown.
- Lv2Damage +10%
- Lv3Buff/Debuff Chance +10%
- Lv4Damage +10%
- Lv5Buff/Debuff Chance +15%
Drake's Fury
3T cooldownAttacks 1 enemy 4 times.
The first hit has a 75% chance of placing a 60% [Decrease DEF]Decrease DEFDecreases the Champion’s Battle DEF by 60%. debuff for 2 turns. The second hit has a 75% chance of placing a 25% [Weaken]WeakenIncreases damage received by the Target Champion by 25%. debuff for 2 turns. The third hit has a 75% chance of placing a a 30% [Decrease SPD]Decrease SPDDecreases the Champion’s Battle SPD by 30%. debuff for 2 turns. The fourth hit has a 75% chance of placing a [Block Buffs]Block BuffsAll buffs that are applied to the Champion with this debuff are automatically blocked and have no effect. debuff for 2 turns.
Also has a 75% chance of placing a [True Fear]True FearTarget cannot act on their next turn. Cannot be resisted and ignores Immunity. debuff on all enemies (excluding the initial target) for 1 turn if the target has 4 or more debuffs after the attack.
- Lv2Damage +10%
- Lv3Buff/Debuff Chance +10%
- Lv4Damage +10%
- Lv5Buff/Debuff Chance +15%
Blood Wings
4T cooldownAttacks all enemies. Has an 80% chance of removing all buffs from all enemies before attacking.
Also has an 80% chance of placing a [Block Active Skills]Block Active SkillsThe Block Active Skills debuff prevents a Champion from using any of their active skills, other than their default skill. A Champion under a Block Active Skills debuff will still have their cooldowns reduced as normal. debuff for 2 turns on enemies without Passive skills.
Also has an 80% chance of placing a [Block Passive Skills]Block Passive SkillsBlock Passive Skills debuff blocks activation of Champion's passive skills. This debuff cannot block passive skills which are marked as unblockable. debuff for 2 turns on enemies with Passive skills.
- Lv2Buff/Debuff Chance +10%
- Lv3Buff/Debuff Chance +10%
- Lv4Cooldown -1
Arrogance [P]
PassiveWhenever an enemy places a [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active., [Sleep]SleepThe Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while Sleep is active. Continuous Heal, Poisons, and HP Burn work as normal while the Champion is asleep, so do any Passive Skills that heal the Champion. This debuff can be removed from the target by inflicting any kind of active damage (except the turn when the Sleep debuff was placed)., [Freeze]FreezeThe Champion with Freeze debuff is unable to act X Turns. Cooldowns are not refreshed while this debuff is active. The Champion only receives 75% of incoming damage., [Fear]FearThere are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown., [True Fear]True FearTarget cannot act on their next turn. Cannot be resisted and ignores Immunity., or [Provoke]ProvokeChampions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill. debuff on this Champion, will instantly fill this Champion’s Turn Meter by 30% and place a 30% [Increase SPD]Increase SPDIncreases the Champion’s Battle SPD by 30%. buff and a [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal. buff on them for 2 turns. The [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal. buff is equal to 30% of this Champion’s MAX HP.