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R. Nergigante Archer

Legendary

R. Nergigante Archer

Barbarians

SpiritDefense

Base Stats

HP
18,990
ATK
848
DEF
1,465
SPD
101
C.RATE
15%
C.DMG
50%
RES
40
ACC
20

Buffs & Debuffs

Buffs

  • Increase ACC

Debuffs

  • Decrease SPD
  • Hex
  • Provoke
  • Stun

Skills

12 Legendary books to max

Charged Shot

Attacks 1 enemy. Places a 50% [Increase ACC]Increase ACCIncreases the Champion's Battle ACC by 50%. buff on this Champion for 2 turns.

  • Lv2Damage +5%
  • Lv3Damage +5%
  • Lv4Damage +5%
  • Lv5Damage +5%

Spinning Shot

4T cooldown

Attacks all enemies. Has a 75% chance of placing a [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active. debuff for 1 turn.

If the target is a Boss, has a 75% chance of placing a 30% [Decrease SPD]Decrease SPDDecreases the Champion’s Battle SPD by 30%. debuff for 2 turns instead.

Also decreases the Turn Meters of enemies under a [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active. debuff placed by this skill by 20%.

Fills the Turn Meters of all allies by 10% if a 30% [Decrease SPD]Decrease SPDDecreases the Champion’s Battle SPD by 30%. debuff is placed by this skill instead.

  • Lv2Damage +10%
  • Lv3Buff/Debuff Chance +10%
  • Lv4Damage +10%
  • Lv5Buff/Debuff Chance +15%
  • Lv6Cooldown -1

Rapid Shot

4T cooldown

Attacks all enemies. Places a [Hex]HexChampions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs) - for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc. debuff for 2 turns and a [Provoke]ProvokeChampions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill. debuff for 1 turn.

If the target is a Boss, places a [Hex]HexChampions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs) - for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc. debuff for 3 turns and a [Provoke]ProvokeChampions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill. debuff for 2 turns instead.

  • Lv2Damage +10%
  • Lv3Damage +10%
  • Lv4Cooldown -1

Nergigante Ambition [P]

Passive

Heals all allies by 10% of their MAX HP when attacking enemies under a [Hex]HexChampions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs) - for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc. debuff. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

Increases this Champion’s DEF by 5% each time this Champion receives a hit from an enemy under a [Hex]HexChampions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs) - for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc. debuff (stacks up to 30%).