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Pharsalas Gravedirt

Epic

Pharsalas Gravedirt

Knights Revenant

MagicDefense

Base Stats

HP
18,660
ATK
892
DEF
1,167
SPD
90
C.RATE
15%
C.DMG
50%
RES
45
ACC
10

Buffs & Debuffs

Buffs

  • Shield
  • Strengthen

Debuffs

  • Decrease ATK
  • Fear
  • Heal Reduction
  • Provoke
  • True Fear

Skills

11 Epic books to max

Grasp of the Grave

Attacks 1 enemy. Has a 20% chance of placing a [Provoke]ProvokeChampions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill. debuff for 1 turn. Places a 50% [Decrease ATK]Decrease ATKDecreases the Champion’s Battle ATK by 50%. debuff for 1 turn if the target is under a [Fear]FearThere are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown. or [True Fear]True FearTarget cannot act on their next turn. Cannot be resisted and ignores Immunity. debuff.

  • Lv2Damage +5%
  • Lv3Damage +5%
  • Lv4Buff/Debuff Chance +10%
  • Lv5Buff/Debuff Chance +10%

Necrosis

4T cooldown

Attacks all enemies. Has a 75% chance of placing a 100% [Heal Reduction]Heal ReductionAny healing received by the Champion with Heal Reduction debuff is reduced by 100%. debuff for 2 turns.

  • Lv2Damage +5%
  • Lv3Damage +5%
  • Lv4Buff/Debuff Chance +10%
  • Lv5Buff/Debuff Chance +15%
  • Lv6Cooldown -1

Coffin Bulwark

5T cooldown

Places a [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal. buff on all allies for 2 turns equal to 30% of their MAX HP. Also places a 15% [Strengthen]StrengthenReduces the value of the received damage by 15%. buff on all allies for 2 turns.

  • Lv2Cooldown -1
  • Lv3Cooldown -1

Unhinged [P]

Passive

Immune to [Fear]FearThere are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown. and [True Fear]True FearTarget cannot act on their next turn. Cannot be resisted and ignores Immunity. debuffs.

Whenever an ally's HP drops below 50% from an enemy attack, has a 50% chance of placing a [Fear]FearThere are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown. debuff on the attacker for 1 turn.

Whenever an ally is killed by an enemy, has a 75% chance of placing a [True Fear]True FearTarget cannot act on their next turn. Cannot be resisted and ignores Immunity. debuff on all enemies for 1 turn.