Legendary
Ozilda the Wicked
Dark Elves
Base Stats
- HP
- 21,810
- ATK
- 925
- DEF
- 1,200
- SPD
- 108
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 20
Buffs & Debuffs
Buffs
- Block Debuffs
Debuffs
- Block Active Skills
- Block Passive Skills
- Decrease DEF
- Ensnare
- Fear
- Seal
- Sheep
- True Fear
Skills
Enfeebling Curse
Attacks all enemies.
Has a 40% chance of placing a [Block Active Skills]Block Active SkillsThe Block Active Skills debuff prevents a Champion from using any of their active skills, other than their default skill. A Champion under a Block Active Skills debuff will still have their cooldowns reduced as normal. debuff for 1 turn. Has a 100% chance instead against targets who are under a [Fear]FearThere are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown. or [True Fear]True FearTarget cannot act on their next turn. Cannot be resisted and ignores Immunity. debuff.
- Lv2Damage +15%
- Lv3Buff/Debuff Chance +10%
- Lv4Buff/Debuff Chance +10%
You Can't Escape Me!
5T cooldownRemoves all buffs from all enemies.
Steals 30% of each enemy’s Turn Meter if they’re under a [Fear]FearThere are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown. or [True Fear]True FearTarget cannot act on their next turn. Cannot be resisted and ignores Immunity. debuff.
Has a 75% chance of placing a 60% [Decrease DEF]Decrease DEFDecreases the Champion’s Battle DEF by 60%. debuff and a 100% [Ensnare]EnsnareAny Turn Meter increase effects received by a Champion with the Ensnare debuff will be reduced by 100%. debuff on all enemies for 2 turns.
- Lv2Buff/Debuff Chance +10%
- Lv3Buff/Debuff Chance +15%
- Lv4Cooldown -1
- Lv5Cooldown -1
Lambs To Slaughter
6T cooldownAttacks all enemies.
Places a [Master Seal] debuff on the initial target for 2 turns.
Also has a 30% chance of placing a [Sheep]SheepChampions under Sheep debuffs lose access to their normal skills, and can only use the following Sheep skill: Attacks 1 enemy. Any ally Sheep will join this attack. Has a 50% chance of removing the Sheep debuff from this Champion after attacking. Whenever a Sheep debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP. debuff on all other enemies for 1 turn. Places a [Block Passive Skills]Block Passive SkillsBlock Passive Skills debuff blocks activation of Champion's passive skills. This debuff cannot block passive skills which are marked as unblockable. debuff for 2 turns instead, if the 30% chance does not activate [Sheep]SheepChampions under Sheep debuffs lose access to their normal skills, and can only use the following Sheep skill: Attacks 1 enemy. Any ally Sheep will join this attack. Has a 50% chance of removing the Sheep debuff from this Champion after attacking. Whenever a Sheep debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP. debuff.
- Lv2Damage +20%
- Lv3Cooldown -1
- Lv4Cooldown -1
Beyond Deranged [P]
PassiveThis Champion is immune to [Sheep]SheepChampions under Sheep debuffs lose access to their normal skills, and can only use the following Sheep skill: Attacks 1 enemy. Any ally Sheep will join this attack. Has a 50% chance of removing the Sheep debuff from this Champion after attacking. Whenever a Sheep debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP., [Fear]FearThere are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown., [True Fear]True FearTarget cannot act on their next turn. Cannot be resisted and ignores Immunity., [Ensnare]EnsnareAny Turn Meter increase effects received by a Champion with the Ensnare debuff will be reduced by 50% or 100%., [Block Active Skills]Block Active SkillsThe Block Active Skills debuff prevents a Champion from using any of their active skills, other than their default skill. A Champion under a Block Active Skills debuff will still have their cooldowns reduced as normal., [Seal]SealRestricts the target's abilities or prevents certain skill uses., [Master Seal], and [Block Passive Skills]Block Passive SkillsBlock Passive Skills debuff blocks activation of Champion's passive skills. This debuff cannot block passive skills which are marked as unblockable. debuffs.
Whenever an enemy receives a buff, has a 50% chance of placing a [True Fear]True FearTarget cannot act on their next turn. Cannot be resisted and ignores Immunity. debuff on that enemy for 1 turn. Will ignore any [Block Debuffs]Block DebuffsWhile this buff is active, the Champion is immune to all debuffs. Instant negative effects such as Decrease Turn Meter are not affected and work as normal. buffs. This effect can only activate once per skill, and once per target. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
This Champion and their allies deal 20% more damage against enemies under [Fear]FearThere are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown. or [True Fear]True FearTarget cannot act on their next turn. Cannot be resisted and ignores Immunity. debuffs. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.