Legendary
Narma the Returned
Knights Revenant
Base Stats
- HP
- 19,815
- ATK
- 1,002
- DEF
- 1,255
- SPD
- 105
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 20
Buffs & Debuffs
Debuffs
- Decrease ATK
- Leech
- Poison
- Poison Sensitivity
Skills
Hell Crescent
Attacks 1 enemy. Has a 50% chance of increasing the duration of all debuffs on the target by 1 turn.
- Lv2Damage +5%
- Lv3Damage +5%
- Lv4Buff/Debuff Chance +10%
- Lv5Buff/Debuff Chance +15%
Weirding Dance
5T cooldownAttacks 1 enemy.
Has a 75% chance of placing a 50% [Decrease ATK]Decrease ATKDecreases the Champion’s Battle ATK by 50%. debuff for 3 turns. Also has a 75% chance of placing a [Leech]LeechAny Champion that attacks a Champion with Leech debuff heals for 18% of inflicted damage. debuff on all enemies for 2 turns. Then instantly activates all [Poison]PoisonDamages the target Champion by 2,5% or 5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects except Poison Sensitivity debuff, and only scales per Target’s MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first. debuffs on all enemies.
Heals all allies by 25% of this Champion's MAX HP.
- Lv2Damage +10%
- Lv3Buff/Debuff Chance +5%
- Lv4Buff/Debuff Chance +10%
- Lv5Buff/Debuff Chance +10%
- Lv6Cooldown -1
- Lv7Cooldown -1
Toxin Trance
5T cooldownAttacks 1 enemy. Has a 75% chance of placing three 5% [Poison]PoisonDamages the target Champion by 5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects except Poison Sensitivity debuff, and only scales per Target’s MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first. debuffs and a 25% [Poison Sensitivity]Poison SensitivityThe Poison Sensitivity debuff increases the damage taken from the Poison debuff by the recipient by 25%. debuff for 3 turns.
If the initial target is already under 3 or more debuffs, places three 5% [Poison]PoisonDamages the target Champion by 5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects except Poison Sensitivity debuff, and only scales per Target’s MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first. debuffs and a 25% [Poison Sensitivity]Poison SensitivityThe Poison Sensitivity debuff increases the damage taken from the Poison debuff by the recipient by 25%. debuff on all enemies for 3 turns instead.
- Lv2Damage +15%
- Lv3Buff/Debuff Chance +5%
- Lv4Buff/Debuff Chance +10%
- Lv5Buff/Debuff Chance +10%
- Lv6Cooldown -1
- Lv7Cooldown -1
Caustic Rebuttal [P]
PassiveWhenever an ally is attacked, has a 25% chance of placing a 5% [Poison]PoisonDamages the target Champion by 5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects except Poison Sensitivity debuff, and only scales per Target’s MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first. debuff on the attacker for 2 turns. Whenever this Champion is attacked, the chance increases to 50%.
Enemies under [Poison]PoisonDamages the target Champion by 2,5% or 5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects except Poison Sensitivity debuff, and only scales per Target’s MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first. debuffs inflict 5% less damage per each [Poison]PoisonDamages the target Champion by 2,5% or 5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects except Poison Sensitivity debuff, and only scales per Target’s MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first. debuff on them (stacks up to 25%). If there are multiple Champions on the team with this skill, only one will activate.