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Michelangelo

Legendary

Michelangelo

Banner Lords

SpiritAttack

Base Stats

HP
15,360
ATK
1,520
DEF
1,035
SPD
99
C.RATE
15%
C.DMG
63%
RES
30
ACC
10

Buffs & Debuffs

Buffs

  • Increase ATK
  • Shield

Debuffs

  • Decrease ATK
  • Decrease DEF
  • Leech
  • Stun
  • Taunt

Skills

14 Legendary books to max

Boo-Yah!

Attacks 1 enemy 2 times.

If either hit was critical, places a 50% [Increase ATK]Increase ATKIncreases the Champion’s Battle ATK (current ATK value) by 50%. buff on this Champion for 2 turns.

  • Lv2Damage +5%
  • Lv3Damage +5%
  • Lv4Damage +5%
  • Lv5Damage +5%

Express Delivery!

4T cooldown

Attacks 1 enemy. Before attacking, has a 75% chance of placing a 60% [Decrease DEF]Decrease DEFDecreases the Champion’s Battle DEF by 60%. debuff on the target for 2 turns.

Has a 75% chance of placing a [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active. debuff for 1 turn. Will ignore 25% of the target’s RES if the attack is critical.

Then applies a [Debuff Spread]Debuff SpreadSpreads debuffs from a target to all enemies. effect, taking all debuffs from the target and placing them on all enemies. Will ignore 25% of each target’s RES if the initial attack was critical.

  • Lv2Buff/Debuff Chance +10%
  • Lv3Buff/Debuff Chance +15%
  • Lv4Cooldown -1

Shell Cyclone

5T cooldown

Attacks all enemies.

Has a 75% chance of placing a 50% [Decrease ATK]Decrease ATKDecreases the Champion’s Battle ATK by 50%. debuff and a [Leech]LeechAny Champion that attacks a Champion with Leech debuff heals for 18% of inflicted damage. debuff for 2 turns. Will ignore 25% of each target’s RES if the attack is critical.

Then places a [Taunt]TauntIf a Champion is under a Taunt buff, enemies can only target that Champion. If there are several Champions under a Taunt buff on the same team, enemies can target any of the Taunting Champions. When using an AoE attack, only the Champion under the Taunt buff can be targeted, but their allies will still take damage from the AoE attack as normal. The Provoke debuff has priority over the Taunt buff, meaning a Provoked Champion will still only target the Champion who placed the Provoke debuff on them, rather anyone under a Taunt buff. In addition, if there is only one Champion under a Taunt buff on a team, it will supersede any other buffs that affect targeting (like Veil and Perfect Veil), meaning a Champion under both Taunt and Veil buffs will be targeted. However, if there are multiple Champions under Taunt buffs on a team, buffs that affect targeting (like Veil and Perfect Veil) will then take effect to decide who will be targeted. For example, in a situation where two Champions are under Taunt buffs, but one of them is also under a Veil buff, the Champion under only Taunt will be targeted, whereas the Champion under Taunt and Veil will not. The Taunt buff cannot be spread, and its duration cannot be increased. It can be stolen, removed, and its duration can be decreased. buff on this Champion for 2 turns.

  • Lv2Buff/Debuff Chance +10%
  • Lv3Buff/Debuff Chance +15%
  • Lv4Cooldown -1

Party Dude [P]

Passive1T cooldown

[Passive Effect]

Has a 15% chance to Evade an enemy skill and all of its accompanying effects. If this Champion is under a [Taunt]TauntIf a Champion is under a Taunt buff, enemies can only target that Champion. If there are several Champions under a Taunt buff on the same team, enemies can target any of the Taunting Champions. When using an AoE attack, only the Champion under the Taunt buff can be targeted, but their allies will still take damage from the AoE attack as normal. The Provoke debuff has priority over the Taunt buff, meaning a Provoked Champion will still only target the Champion who placed the Provoke debuff on them, rather anyone under a Taunt buff. In addition, if there is only one Champion under a Taunt buff on a team, it will supersede any other buffs that affect targeting (like Veil and Perfect Veil), meaning a Champion under both Taunt and Veil buffs will be targeted. However, if there are multiple Champions under Taunt buffs on a team, buffs that affect targeting (like Veil and Perfect Veil) will then take effect to decide who will be targeted. For example, in a situation where two Champions are under Taunt buffs, but one of them is also under a Veil buff, the Champion under only Taunt will be targeted, whereas the Champion under Taunt and Veil will not. The Taunt buff cannot be spread, and its duration cannot be increased. It can be stolen, removed, and its duration can be decreased. buff, the chance to Evade increases to 30%.

Whenever this Champion attacks, any ally Leonardos, Donatellos, Michelangelos, and Raphaels will join in that attack.

[Active Effect]

Places a [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal. buff equal to 300% of this Champion’s ATK on this Champion for 1 turn when they receive a hit.

Skill 99401 name (CLONE)

Passive

Skill 8000628 description

  • Lv2Damage +5%
  • Lv3Damage +5%
  • Lv4Damage +5%
  • Lv5Damage +5%