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Magnarr

Epic

Magnarr

Demonspawn

SpiritHP

Base Stats

HP
20,970
ATK
837
DEF
1,068
SPD
100
C.RATE
15%
C.DMG
50%
RES
30
ACC
15

Buffs & Debuffs

Debuffs

  • Decrease DEF
  • Freeze
  • HP Burn
  • Provoke
  • Sleep
  • Stun
  • True Fear

Skills

14 Epic books to max

Superheated Hammer

Attacks 1 enemy. Has a 45% chance of placing a 60% [Decrease DEF]Decrease DEFDecreases the Champion’s Battle DEF by 60%. debuff for 2 turns. Has a 100% chance instead if the target is under a [HP Burn]HP BurnWhen a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time. debuff.

  • Lv2Damage +5%
  • Lv3Buff/Debuff Chance +5%
  • Lv4Damage +5%
  • Lv5Buff/Debuff Chance +5%
  • Lv6Damage +10%
  • Lv7Buff/Debuff Chance +10%

Percussive Pound

4T cooldown

Attacks all enemies. Places an extra hit on enemies without [HP Burn]HP BurnWhen a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time. debuffs. Has a 50% chance of placing a [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active. debuff for 1 turn on enemies under [HP Burn]HP BurnWhen a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time. debuffs.

  • Lv2Damage +5%
  • Lv3Damage +5%
  • Lv4Damage +10%
  • Lv5Damage +10%
  • Lv6Cooldown -1

Fan the Flames

4T cooldown

Attacks 1 enemy. Applies a [Debuff Spread]Debuff SpreadSpreads debuffs from a target to all enemies. effect, taking 2 random debuffs from the target and placing them on all enemies under [HP Burn]HP BurnWhen a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time. debuffs. Also increases duration of [HP Burn]HP BurnWhen a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time. debuffs on all enemies by 1 turn.

[Will not spread [Fear]FearThere are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown., [True Fear]True FearTarget cannot act on their next turn. Cannot be resisted and ignores Immunity., [Freeze]FreezeThe Champion with Freeze debuff is unable to act X Turns. Cooldowns are not refreshed while this debuff is active. The Champion only receives 75% of incoming damage., [Provoke]ProvokeChampions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill., [Sleep]SleepThe Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while Sleep is active. Continuous Heal, Poisons, and HP Burn work as normal while the Champion is asleep, so do any Passive Skills that heal the Champion. This debuff can be removed from the target by inflicting any kind of active damage (except the turn when the Sleep debuff was placed)., or [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active. debuffs.]

  • Lv2Damage +10%
  • Lv3Damage +10%
  • Lv4Cooldown -1

Fleshmelter [P]

Passive

This Champion heals by 1% of their MAX HP every time anyone in the battle takes damage from a [HP Burn]HP BurnWhen a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time. debuff.