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Mad Hatter

Legendary

Mad Hatter

Knights Revenant

ForceSupport

Base Stats

HP
23,295
ATK
859
DEF
1,167
SPD
108
C.RATE
15%
C.DMG
50%
RES
30
ACC
20

Buffs & Debuffs

Debuffs

  • Hex
  • True Fear
  • Weaken

Skills

11 Legendary books to max

Dastardly Distillation

Attacks 1 enemy 2 times.

Each hit has a 25% chance of stealing 1 random buff. Each hit also has a 75% chance of applying a [Debuff Spread]Debuff SpreadSpreads debuffs from a target to all enemies. effect, taking 1 random debuff from the target and placing it on all enemies under a [Hex]HexChampions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs) - for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc. debuff.

  • Lv2Damage +10%
  • Lv3Buff/Debuff Chance +10%
  • Lv4Damage +10%
  • Lv5Buff/Debuff Chance +15%

Mixture Most Foul

5T cooldown

Attacks all enemies.

Has a 75% chance of placing a [Hex]HexChampions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs) - for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc. debuff and a 25% [Weaken]WeakenIncreases damage received by the Target Champion by 25%. debuff on all enemies for 2 turns.

The ally with the highest C. DMG will team up and join the attack. The ally joining the attack will use their default skill. The damage dealt by the ally joining the attack will increase by 10% per each debuff on the target.

  • Lv2Damage +15%
  • Lv3Buff/Debuff Chance +10%
  • Lv4Cooldown -1
  • Lv5Buff/Debuff Chance +15%
  • Lv6Cooldown -1

A Whiff of Madness

5T cooldown

Increases the duration of all buffs on all allies by 1 turn, and decreases the duration of all debuffs on all allies by 1 turn.

Also fills the Turn Meters of all allies by 20%.

  • Lv2Cooldown -1
  • Lv3Cooldown -1

Time For Tea! [P]

Passive

Every 10 turns taken by allies, heals all allies by 20% of their MAX HP. Every 6 turns taken by enemies, places a [True Fear]True FearTarget cannot act on their next turn. Cannot be resisted and ignores Immunity. debuff on all enemies for 1 turn.

If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.