Legendary
Jingwon
Shadowkin
Base Stats
- HP
- 22,800
- ATK
- 925
- DEF
- 1,134
- SPD
- 103
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 20
Buffs & Debuffs
Buffs
- Block Debuffs
- Strengthen
Debuffs
- Block Active Skills
- Block Buffs
- Decrease ACC
- Decrease C.DMG
- Fear
- Freeze
- Petrification
- Provoke
- Sleep
- Stun
- True Fear
Skills
Doom Exchange
Attacks 1 enemy. Transfers all debuffs from this Champion to the target.
Also has a 50% chance of placing a [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active. debuff for 1 turn.
- Lv2Damage +5%
- Lv3Damage +5%
- Lv4Damage +10%
Compound Calamity
5T cooldownAttacks all enemies. Has a 75% chance of increasing the duration of all debuffs on all enemies by 1 turn.
Also places a [Block Active Skills]Block Active SkillsThe Block Active Skills debuff prevents a Champion from using any of their active skills, other than their default skill. A Champion under a Block Active Skills debuff will still have their cooldowns reduced as normal. debuff and a [Block Buffs]Block BuffsAll buffs that are applied to the Champion with this debuff are automatically blocked and have no effect. debuff for 2 turns.
- Lv2Buff/Debuff Chance +10%
- Lv3Buff/Debuff Chance +15%
- Lv4Cooldown -1
- Lv5Cooldown -1
Power Flare
5T cooldownAttacks all enemies 2 times.
The first hit has an 80% chance of removing all buffs from all enemies.
The second hit has an 80% chance of placing a 50% [Decrease ACC]Decrease ACCReduces the Champion’s Battle ACC by 50%. debuff and a 25% [Decrease C. DMG]Decrease C. DMGDecreases the current value of the Champion's Critical Damage by 25%. debuff for 2 turns.
Also places a 25% [Strengthen]StrengthenReduces the value of the received damage by 25%. buff on all allies for 2 turns.
- Lv2Buff/Debuff Chance +10%
- Lv3Buff/Debuff Chance +10%
- Lv4Cooldown -1
Unchained [P]
Passive6T cooldown[Passive Effect]
This Champion is immune to [Fear]FearThere are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown., [True Fear]True FearTarget cannot act on their next turn. Cannot be resisted and ignores Immunity., [Freeze]FreezeThe Champion with Freeze debuff is unable to act X Turns. Cooldowns are not refreshed while this debuff is active. The Champion only receives 75% of incoming damage., [Provoke]ProvokeChampions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill., [Sleep]SleepThe Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while Sleep is active. Continuous Heal, Poisons, and HP Burn work as normal while the Champion is asleep, so do any Passive Skills that heal the Champion. This debuff can be removed from the target by inflicting any kind of active damage (except the turn when the Sleep debuff was placed)., [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active., and [Petrification]PetrificationA Champion under a Petrification debuff will have all of their buffs removed, and be unable to take their next turn. When under a Petrification debuff, a Champion will be unable to receive buffs, and is susceptible to receiving more debuffs. Instant effects, Positive and Negative, do not work on Champions under a Petrification debuff, except for the Remove Debuff effect. Finally, while under a Petrification debuff, a Champion will only receive 40% of any incoming damage. However, incoming damage from Bomb debuffs is increased by 300%. debuffs.
[Active Effect]
At the end of each enemy or ally turn, removes all [Fear]FearThere are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown., [True Fear]True FearTarget cannot act on their next turn. Cannot be resisted and ignores Immunity., [Freeze]FreezeThe Champion with Freeze debuff is unable to act X Turns. Cooldowns are not refreshed while this debuff is active. The Champion only receives 75% of incoming damage., [Provoke]ProvokeChampions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill., [Sleep]SleepThe Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while Sleep is active. Continuous Heal, Poisons, and HP Burn work as normal while the Champion is asleep, so do any Passive Skills that heal the Champion. This debuff can be removed from the target by inflicting any kind of active damage (except the turn when the Sleep debuff was placed)., [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active., and [Petrification]PetrificationA Champion under a Petrification debuff will have all of their buffs removed, and be unable to take their next turn. When under a Petrification debuff, a Champion will be unable to receive buffs, and is susceptible to receiving more debuffs. Instant effects, Positive and Negative, do not work on Champions under a Petrification debuff, except for the Remove Debuff effect. Finally, while under a Petrification debuff, a Champion will only receive 40% of any incoming damage. However, incoming damage from Bomb debuffs is increased by 300%. debuffs from all allies and places a [Block Debuffs]Block DebuffsWhile this buff is active, the Champion is immune to all debuffs. Instant negative effects such as Decrease Turn Meter are not affected and work as normal. buff for 1 turn on allies who have debuffs removed.
- Lv2Cooldown -1
- Lv3Cooldown -1