Rare
Headsman
Sacred Order
Base Stats
- HP
- 10,740
- ATK
- 1,354
- DEF
- 958
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 57%
- RES
- 30
- ACC
- 0
Buffs & Debuffs
Debuffs
- Fear
- Heal Reduction
Skills
Public Execution
Attacks 1 enemy 2 times. Each hit has a 10% chance of placing a [Fear]FearThere are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown. debuff for 1 turn.
- Lv2Damage +5%
- Lv3Damage +5%
- Lv4Damage +5%
- Lv5Buff/Debuff Chance +5%
- Lv6Buff/Debuff Chance +5%
Headman's Due
3T cooldownAttacks all enemies. Has a 30% chance of placing a 100% [Heal Reduction]Heal ReductionAny healing received by the Champion with Heal Reduction debuff is reduced by 100%. debuff for 2 turns.
- Lv2Damage +5%
- Lv3Damage +5%
- Lv4Damage +5%
- Lv5Buff/Debuff Chance +10%
- Lv6Buff/Debuff Chance +10%
Judged Guilty [P]
PassiveInflicts 15% more damage to targets under [Heal Reduction]Heal ReductionAny healing received by the Champion with Heal Reduction debuff is reduced by 50% or 100%. debuffs.