Legendary
Grugtha Darkseer
Ogryn Tribes
Base Stats
- HP
- 17,340
- ATK
- 1,398
- DEF
- 1,024
- SPD
- 102
- C.RATE
- 15%
- C.DMG
- 63%
- RES
- 30
- ACC
- 0
Buffs & Debuffs
Buffs
- Increase C.DMG
- Shield
Debuffs
- Shatter
Skills
If Looks Could Kill
Attacks all enemies. Places an extra hit on targets whose ATK is less than or equal to this Champion’s.
- Lv2Damage +10%
- Lv3Damage +10%
Siroth's Favoured
4T cooldownAttacks all enemies. Before attacking, equalizes the HP of all enemies. The HP levels of all enemies will be set to the average of the enemy team.
Will ignore 30% of each target's DEF if the average HP of the enemy team is above 50%. Places an extra hit if the average HP of the enemy team is equal to or below 50%.
Increases this Champion’s ATK by 10% per each enemy killed by this skill.
- Lv2Damage +10%
- Lv3Damage +10%
- Lv4Cooldown -1
Bloody Poleax
4T cooldownAttacks all enemies 2 times. Before attacking, places a 30% [Increase C. DMG]Increase C. DMGIncreases the Champion’s C.DMG by 30%. buff and a 15% [Shatter]ShatterIncreases a Champion's Ignore DEF by 15%. buff on this Champion for 2 turns.
The first hit decreases each target’s DEF by 10% (stacks up to 30%). The second hit destroys each target's MAX HP by 10% (stacks up to 60%).
Grants an Extra Turn if this attack kills an enemy.
- Lv2Damage +10%
- Lv3Damage +10%
- Lv4Cooldown -1
Lover Of Slaughter [P]
PassiveWhenever this Champion lands a critical hit, heals them by 5% of their MAX HP. If this Champion’s HP is full, critical hits fill their Turn Meter by 5% instead.
Whenever this Champion receives any surplus healing from this skill, places a [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal. buff on this Champion for 2 turns, equal to the value of the surplus heal. The value of the [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal. cannot exceed 30% of this Champion’s MAX HP. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.