Epic
Gerhard the Stone
Banner Lords
Base Stats
- HP
- 12,555
- ATK
- 1,387
- DEF
- 1,079
- SPD
- 101
- C.RATE
- 15%
- C.DMG
- 60%
- RES
- 30
- ACC
- 0
Buffs & Debuffs
Buffs
- Increase C.DMG
- Increase C.RATE
- Increase DEF
Debuffs
- Fear
- Freeze
- Petrification
- Provoke
- Sleep
- Stun
- True Fear
Skills
Ringing Blow
Attacks 1 enemy. Has a 15% chance of placing a [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active. debuff for 1 turn. Has a 40% chance of placing a [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active. debuff for 1 turn instead if the target has more than 75% Turn Meter.
- Lv2Damage +5%
- Lv3Buff/Debuff Chance +5%
- Lv4Damage +5%
- Lv5Buff/Debuff Chance +5%
- Lv6Damage +5%
- Lv7Damage +5%
Show of Valor
4T cooldownPlaces a 30% [Increase C. RATE]Increase C. RATEIncreases the Champion’s C.RATE by 30%. buff and a 30% [Increase C. DMG]Increase C. DMGIncreases the Champion’s C.DMG by 30%. buff on this Champion for 2 turns, then attacks 1 enemy.
Will ignore 25% of the target’s DEF. Will ignore 50% of the target’s DEF instead if the target is under an [Increase DEF]Increase DEFIncreases the Champion’s Battle DEF by 30% or 60%. buff.
- Lv2Damage +5%
- Lv3Damage +5%
- Lv4Damage +10%
- Lv5Damage +10%
- Lv6Cooldown -1
Exemplar [P]
Passive5T cooldownImmune to [Fear]FearThere are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown., [True Fear]True FearTarget cannot act on their next turn. Cannot be resisted and ignores Immunity., [Freeze]FreezeThe Champion with Freeze debuff is unable to act X Turns. Cooldowns are not refreshed while this debuff is active. The Champion only receives 75% of incoming damage., [Provoke]ProvokeChampions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill., [Sleep]SleepThe Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while Sleep is active. Continuous Heal, Poisons, and HP Burn work as normal while the Champion is asleep, so do any Passive Skills that heal the Champion. This debuff can be removed from the target by inflicting any kind of active damage (except the turn when the Sleep debuff was placed)., [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active., [Petrification]PetrificationA Champion under a Petrification debuff will have all of their buffs removed, and be unable to take their next turn. When under a Petrification debuff, a Champion will be unable to receive buffs, and is susceptible to receiving more debuffs. Instant effects, Positive and Negative, do not work on Champions under a Petrification debuff, except for the Remove Debuff effect. Finally, while under a Petrification debuff, a Champion will only receive 40% of any incoming damage. However, incoming damage from Bomb debuffs is increased by 300%. debuffs.
- Lv2Cooldown -1
- Lv3Cooldown -1