Mythical
Embrys the Anomaly
Knights Revenant
Base Stats
- HP
- ▼22,140
- ATK
- ▲1,101
- DEF
- ▲1,277
- SPD
- ▲111
- C.RATE
- 15%
- C.DMG
- ▼50%
- RES
- 30
- ACC
- 20
Buffs & Debuffs
Buffs
- Block Debuffs
- Continuous Heal
- Increase ATK
- Strengthen
Debuffs
- Block Buffs
- Decrease ATK
- Heal Reduction
- Necrosis
- True Fear
- Weaken
Skills
Fetid Glaive
Attacks all enemies. Destroys each target’s MAX HP by 3% (stacks up to 30%).
Also increases the duration of 1 random debuff on all enemies by 1 turn. This effect cannot be resisted if enemies have any [Necrosis]NecrosisWhen an enemy Champion dies, a single Necrosis stack is placed on all other alive enemies. When another Champion dies, an additional Necrosis stack will be placed on all other alive enemies and so on. Each Necrosis stack deals damage equal to 5% of a Champion's MAX HP at the beginning of their turn. For example, if a Champion has 3 Necrosis stacks, damage equal to 15% of their MAX HP will be dealt to them at the beginning of their turn. Necrosis stacks do not decrease upon activation at the beginning of a Champion's turn, and Necrosis is placed on a Champion irrespective of the number of debuffs that are currently on them. Damage dealt by Necrosis cannot be increased by other effects, and placement of a Stone Skin buff will remove Necrosis. If there are any dead enemy Champions in the battle after a Stone Skin buff expires, Necrosis stacks equal to the number of dead enemy Champions will be reapplied. When a dead enemy Champion is revived, a single Necrosis stack is removed from alive enemies. If multiple Champions are revived, Necrosis stacks will be removed equal to the number of Champions revived. stacks.
- Lv2Damage +10%
- Lv3Damage +10%
Voidstare
5T cooldownPlaces a [True Fear]True FearTarget cannot act on their next turn. Cannot be resisted and ignores Immunity. debuff on all enemies for 1 turn, and a 50% [Decrease ATK]Decrease ATKDecreases the Champion’s Battle ATK by 50%. debuff on all enemies for 2 turns. These effects cannot be resisted if enemies have any [Necrosis]NecrosisWhen an enemy Champion dies, a single Necrosis stack is placed on all other alive enemies. When another Champion dies, an additional Necrosis stack will be placed on all other alive enemies and so on. Each Necrosis stack deals damage equal to 5% of a Champion's MAX HP at the beginning of their turn. For example, if a Champion has 3 Necrosis stacks, damage equal to 15% of their MAX HP will be dealt to them at the beginning of their turn. Necrosis stacks do not decrease upon activation at the beginning of a Champion's turn, and Necrosis is placed on a Champion irrespective of the number of debuffs that are currently on them. Damage dealt by Necrosis cannot be increased by other effects, and placement of a Stone Skin buff will remove Necrosis. If there are any dead enemy Champions in the battle after a Stone Skin buff expires, Necrosis stacks equal to the number of dead enemy Champions will be reapplied. When a dead enemy Champion is revived, a single Necrosis stack is removed from alive enemies. If multiple Champions are revived, Necrosis stacks will be removed equal to the number of Champions revived. stacks.
Then grants an Extra Turn.
- Lv2IgnoreResistance +0.2
- Lv3Cooldown -1
The Unmaking
5T cooldownAttacks all enemies.
Removes any [Stone Skin]Stone SkinThe Stone Skin buff decreases the damage (except the damage received from Bombs and HP Burn), removes all debuffs except Bombs and HP Burn, gives immunity to all debuffs, even those that cannot usually be blocked, except Bombs and HP Burn. Also, grants an additional Stone Skin shield. A Champion with the Stone Skin is immune to the Decrease MAX HP and Decrease Turn Meter Effects. buffs and replaces them with [True Fear]True FearTarget cannot act on their next turn. Cannot be resisted and ignores Immunity. debuffs. [Block Debuffs]Block DebuffsWhile this buff is active, the Champion is immune to all debuffs. Instant negative effects such as Decrease Turn Meter are not affected and work as normal. buffs will be replaced with [Block Buffs]Block BuffsAll buffs that are applied to the Champion with this debuff are automatically blocked and have no effect. debuffs.
Also removes any buffs positively affecting stats, and replaces them with their mirrored debuff equivalent, such as [Increase ATK]Increase ATKIncreases the Champion’s Battle ATK (current ATK value) by 25% or 50%. being replaced with [Decrease ATK]Decrease ATKDecreases the Champion’s Battle ATK by 25% or 50%.. Buffs such as [Continuous Heal]Continuous HealHeals the target Champion by 7.5% or 15% of their MAX HP at the beginning of their turn. and [Strengthen]StrengthenReduces the value of the received damage by 15% or 25%. will be replaced with [Heal Reduction]Heal ReductionAny healing received by the Champion with Heal Reduction debuff is reduced by 50% or 100%. and [Weaken]WeakenIncreases damage received by the Target Champion by 15% or 25%. debuffs respectively. The mirrored debuffs will have the same duration as the buffs before they were replaced.
Then steals 5% of each target's Turn Meter for each buff converted into a debuff by this skill. Also decreases the Turn Meters of all enemies by 20%.
These effects cannot be resisted if enemies have any [Necrosis]NecrosisWhen an enemy Champion dies, a single Necrosis stack is placed on all other alive enemies. When another Champion dies, an additional Necrosis stack will be placed on all other alive enemies and so on. Each Necrosis stack deals damage equal to 5% of a Champion's MAX HP at the beginning of their turn. For example, if a Champion has 3 Necrosis stacks, damage equal to 15% of their MAX HP will be dealt to them at the beginning of their turn. Necrosis stacks do not decrease upon activation at the beginning of a Champion's turn, and Necrosis is placed on a Champion irrespective of the number of debuffs that are currently on them. Damage dealt by Necrosis cannot be increased by other effects, and placement of a Stone Skin buff will remove Necrosis. If there are any dead enemy Champions in the battle after a Stone Skin buff expires, Necrosis stacks equal to the number of dead enemy Champions will be reapplied. When a dead enemy Champion is revived, a single Necrosis stack is removed from alive enemies. If multiple Champions are revived, Necrosis stacks will be removed equal to the number of Champions revived. stacks.
- Lv2IgnoreResistance +0.2
- Lv3Cooldown -1
Metamorph
4T cooldownTransforms this Champion into their Alternate Form.
Then grants an Extra Turn.
Wrongful Existence [P]
PassiveWhenever an enemy is killed, places one [Necrosis]NecrosisWhen an enemy Champion dies, a single Necrosis stack is placed on all other alive enemies. When another Champion dies, an additional Necrosis stack will be placed on all other alive enemies and so on. Each Necrosis stack deals damage equal to 5% of a Champion's MAX HP at the beginning of their turn. For example, if a Champion has 3 Necrosis stacks, damage equal to 15% of their MAX HP will be dealt to them at the beginning of their turn. Necrosis stacks do not decrease upon activation at the beginning of a Champion's turn, and Necrosis is placed on a Champion irrespective of the number of debuffs that are currently on them. Damage dealt by Necrosis cannot be increased by other effects, and placement of a Stone Skin buff will remove Necrosis. If there are any dead enemy Champions in the battle after a Stone Skin buff expires, Necrosis stacks equal to the number of dead enemy Champions will be reapplied. When a dead enemy Champion is revived, a single Necrosis stack is removed from alive enemies. If multiple Champions are revived, Necrosis stacks will be removed equal to the number of Champions revived. stack on all other enemies. This works even if this Champion is dead. [Necrosis]NecrosisWhen an enemy Champion dies, a single Necrosis stack is placed on all other alive enemies. When another Champion dies, an additional Necrosis stack will be placed on all other alive enemies and so on. Each Necrosis stack deals damage equal to 5% of a Champion's MAX HP at the beginning of their turn. For example, if a Champion has 3 Necrosis stacks, damage equal to 15% of their MAX HP will be dealt to them at the beginning of their turn. Necrosis stacks do not decrease upon activation at the beginning of a Champion's turn, and Necrosis is placed on a Champion irrespective of the number of debuffs that are currently on them. Damage dealt by Necrosis cannot be increased by other effects, and placement of a Stone Skin buff will remove Necrosis. If there are any dead enemy Champions in the battle after a Stone Skin buff expires, Necrosis stacks equal to the number of dead enemy Champions will be reapplied. When a dead enemy Champion is revived, a single Necrosis stack is removed from alive enemies. If multiple Champions are revived, Necrosis stacks will be removed equal to the number of Champions revived. stacks cannot be resisted or blocked. [Necrosis]NecrosisWhen an enemy Champion dies, a single Necrosis stack is placed on all other alive enemies. When another Champion dies, an additional Necrosis stack will be placed on all other alive enemies and so on. Each Necrosis stack deals damage equal to 5% of a Champion's MAX HP at the beginning of their turn. For example, if a Champion has 3 Necrosis stacks, damage equal to 15% of their MAX HP will be dealt to them at the beginning of their turn. Necrosis stacks do not decrease upon activation at the beginning of a Champion's turn, and Necrosis is placed on a Champion irrespective of the number of debuffs that are currently on them. Damage dealt by Necrosis cannot be increased by other effects, and placement of a Stone Skin buff will remove Necrosis. If there are any dead enemy Champions in the battle after a Stone Skin buff expires, Necrosis stacks equal to the number of dead enemy Champions will be reapplied. When a dead enemy Champion is revived, a single Necrosis stack is removed from alive enemies. If multiple Champions are revived, Necrosis stacks will be removed equal to the number of Champions revived. stacks can only be removed by reviving dead allies. This effect does not work against Bosses and their minions. If there are multiple Champions on the team with this skill, this effect will only activate once.
At the start and the end of this Champion's turn, instantly activates any [Necrosis]NecrosisWhen an enemy Champion dies, a single Necrosis stack is placed on all other alive enemies. When another Champion dies, an additional Necrosis stack will be placed on all other alive enemies and so on. Each Necrosis stack deals damage equal to 5% of a Champion's MAX HP at the beginning of their turn. For example, if a Champion has 3 Necrosis stacks, damage equal to 15% of their MAX HP will be dealt to them at the beginning of their turn. Necrosis stacks do not decrease upon activation at the beginning of a Champion's turn, and Necrosis is placed on a Champion irrespective of the number of debuffs that are currently on them. Damage dealt by Necrosis cannot be increased by other effects, and placement of a Stone Skin buff will remove Necrosis. If there are any dead enemy Champions in the battle after a Stone Skin buff expires, Necrosis stacks equal to the number of dead enemy Champions will be reapplied. When a dead enemy Champion is revived, a single Necrosis stack is removed from alive enemies. If multiple Champions are revived, Necrosis stacks will be removed equal to the number of Champions revived. stacks on all enemies.