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Cleopterix

Legendary

Cleopterix

Skinwalkers

SpiritAttack

Base Stats

HP
14,535
ATK
1,531
DEF
1,079
SPD
102
C.RATE
15%
C.DMG
63%
RES
30
ACC
10

Buffs & Debuffs

Buffs

  • Increase ACC
  • Increase C.DMG
  • Increase C.RATE
  • Perfect Veil

Debuffs

  • Block Active Skills
  • Fear
  • Hex
  • Weaken

Skills

13 Legendary books to max

Death Dive

Attacks 1 enemy. Has a 30% chance of placing a 25% [Weaken]WeakenIncreases damage received by the Target Champion by 25%. debuff for 2 turns. The chance increases to 50% if the target is under a [Hex]HexChampions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs) - for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc. debuff.

Places a [Perfect Veil]Perfect VeilThe Champion cannot be targeted by any attack, including AoE, while this buff is active. buff on this Champion for 1 turn if this attack kills an enemy under a [Hex]HexChampions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs) - for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc. debuff.

  • Lv2Damage +5%
  • Lv3Damage +5%
  • Lv4Buff/Debuff Chance +10%
  • Lv5Buff/Debuff Chance +10%

Feather Barrage

4T cooldown

Places a 30% [Increase C. RATE]Increase C. RATEIncreases the Champion’s C.RATE by 30%. buff and a 30% [Increase C. DMG]Increase C. DMGIncreases the Champion’s C.DMG by 30%. buff on this Champion for 2 turns, then attacks all enemies. Has a 75% chance of placing a [Block Active Skills]Block Active SkillsThe Block Active Skills debuff prevents a Champion from using any of their active skills, other than their default skill. A Champion under a Block Active Skills debuff will still have their cooldowns reduced as normal. debuff for 2 turns on targets under [Hex]HexChampions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs) - for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc. debuffs.

  • Lv2Damage +10%
  • Lv3Buff/Debuff Chance +10%
  • Lv4Buff/Debuff Chance +15%
  • Lv5Cooldown -1

Sky Punishment

5T cooldown

Places a 50% [Increase ACC]Increase ACCIncreases the Champion's Battle ACC by 50%. buff on this Champion for 2 turns, then attacks all enemies. Has a 75% chance of placing a [Hex]HexChampions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs) - for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc. debuff for 3 turns.

Has a 100% chance of placing a [Fear]FearThere are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown. debuff for 1 turn instead on enemies under [Hex]HexChampions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs) - for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc. debuffs.

  • Lv2Damage +5%
  • Lv3Damage +10%
  • Lv4Buff/Debuff Chance +10%
  • Lv5Buff/Debuff Chance +15%
  • Lv6Cooldown -1

Countermand [P]

Passive

Counterattacks with the default skill every time this Champion loses 30% HP or more in a single turn. Always counterattacks when attacked if 2 or more allies are dead.