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Chalco the Blind

Legendary

Chalco the Blind

Demonspawn

VoidAttack

Base Stats

HP
15,525
ATK
1,542
DEF
1,002
SPD
99
C.RATE
15%
C.DMG
63%
RES
30
ACC
10

Buffs & Debuffs

Buffs

  • Increase ACC

Debuffs

  • Block Passive Skills
  • Decrease DEF
  • Decrease SPD
  • Fear
  • Freeze
  • Petrification
  • Provoke
  • Sleep
  • Stun
  • True Fear

Skills

8 Legendary books to max

Blind Hunger

Attacks 1 enemy 2 times.

Each hit will ignore 10% of the target’s DEF. Will ignore an additional 5% DEF for each debuff on the target. Also steals 10% of the target’s Turn Meter.

Has a 50% chance of repeating the attack against another target, except the initial target, who is under 2 or more debuffs. Occurs once per attack.

  • Lv2Damage +10%
  • Lv3Damage +10%

Inducer of Panic

5T cooldown

Attacks 1 enemy 2 times.

The first hit places a [Block Passive Skills]Block Passive SkillsBlock Passive Skills debuff blocks activation of Champion's passive skills. This debuff cannot block passive skills which are marked as unblockable. debuff and a 60% [Decrease DEF]Decrease DEFDecreases the Champion’s Battle DEF by 60%. debuff for 2 turns.

The second hit applies a [Debuff Spread]Debuff SpreadSpreads debuffs from a target to all enemies. effect, taking all debuffs from the target and placing them on all enemies. The [Debuff Spread]Debuff SpreadSpreads debuffs from a target to all enemies. effect will work even if the initial target is killed.

Grants an Extra Turn if this attack kills an enemy.

  • Lv2Damage +10%
  • Lv3Damage +10%
  • Lv4Cooldown -1

Unrelenting Violence

4T cooldown

Attacks all enemies. Before attacking, places a 50% [Increase ACC]Increase ACCIncreases the Champion's Battle ACC by 50%. buff on this Champion for 2 turns.

Decreases the duration of all enemy buffs by 2 turns, and places a 30% [Decrease SPD]Decrease SPDDecreases the Champion’s Battle SPD by 30%. debuff on all enemies for 2 turns.

  • Lv2Damage +10%
  • Lv3Damage +10%
  • Lv4Cooldown -1

Bottomless Maw [P]

Passive

This Champion is immune to [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active., [Freeze]FreezeThe Champion with Freeze debuff is unable to act X Turns. Cooldowns are not refreshed while this debuff is active. The Champion only receives 75% of incoming damage., [Sleep]SleepThe Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while Sleep is active. Continuous Heal, Poisons, and HP Burn work as normal while the Champion is asleep, so do any Passive Skills that heal the Champion. This debuff can be removed from the target by inflicting any kind of active damage (except the turn when the Sleep debuff was placed)., [Provoke]ProvokeChampions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill., [Fear]FearThere are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown., [True Fear]True FearTarget cannot act on their next turn. Cannot be resisted and ignores Immunity., and [Petrification]PetrificationA Champion under a Petrification debuff will have all of their buffs removed, and be unable to take their next turn. When under a Petrification debuff, a Champion will be unable to receive buffs, and is susceptible to receiving more debuffs. Instant effects, Positive and Negative, do not work on Champions under a Petrification debuff, except for the Remove Debuff effect. Finally, while under a Petrification debuff, a Champion will only receive 40% of any incoming damage. However, incoming damage from Bomb debuffs is increased by 300%. debuffs.

Whenever an enemy attempts to place one of these debuffs on this Champion, instantly activates Inducer of Panic skill against that enemy. Doesn't set Inducer of Panic skill on cooldown.

Increases damage dealt by 5% for each debuff placed by this Champion or an ally. The damage increase resets each time a skill is used on this Champion's turn (stacks up to 50%).