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Celendiel the Opal Guardian

Legendary

Celendiel the Opal Guardian

High Elves

VoidDefense

Base Stats

HP
17,670
ATK
782
DEF
1,619
SPD
98
C.RATE
15%
C.DMG
63%
RES
40
ACC
0

Buffs & Debuffs

Buffs

  • Block Damage
  • Counterattack
  • Increase DEF
  • Strengthen
  • Unkillable

Debuffs

  • Decrease DEF
  • Fear
  • Shatter
  • Stun
  • True Fear

Skills

11 Legendary books to max

Opal Thrust

Attacks 1 enemy. When counterattacking, will repeat this attack against a random enemy.

Has a 50% chance of placing a [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active. debuff for 1 turn. This debuff cannot be resisted.

  • Lv2Damage +10%
  • Lv3Damage +10%
  • Lv4Buff/Debuff Chance +10%
  • Lv5Buff/Debuff Chance +15%

Agent Of Light

5T cooldown

Attacks 1 enemy. Before attacking, places a 60% [Increase DEF]Increase DEFIncreases the Champion’s Battle DEF by 60%. buff on all allies for 2 turns, and a 15% [Shatter]ShatterIncreases a Champion's Ignore DEF by 15%. buff on this Champion for 2 turns.

Will ignore 25% of the target's DEF, as well as [Unkillable]UnkillableThe Champion cannot fall below 1 HP when the Unkillable buff is active. Its duration cannot be increased. and [Block Damage]Block DamageMakes the Champion immune to all forms of damage. Its duration cannot be increased. buffs. Will ignore 50% of the target's DEF instead, if the target is under any [Increase DEF]Increase DEFIncreases the Champion’s Battle DEF by 30% or 60%. or [Strengthen]StrengthenReduces the value of the received damage by 15% or 25%. buffs, [Decrease DEF]Decrease DEFDecreases the Champion’s Battle DEF by 30% or 60%., [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active., [Fear]FearThere are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown. or [True Fear]True FearTarget cannot act on their next turn. Cannot be resisted and ignores Immunity. debuffs.

  • Lv2Damage +20%
  • Lv3Cooldown -1
  • Lv4Cooldown -1

Eternal Defender

6T cooldown

Attacks all enemies.

Places an extra hit on enemies under any [Increase DEF]Increase DEFIncreases the Champion’s Battle DEF by 30% or 60%., [Decrease DEF]Decrease DEFDecreases the Champion’s Battle DEF by 30% or 60%., [Strengthen]StrengthenReduces the value of the received damage by 15% or 25%., [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active., [Fear]FearThere are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown. or [True Fear]True FearTarget cannot act on their next turn. Cannot be resisted and ignores Immunity. debuffs. Will ignore any [Increase DEF]Increase DEFIncreases the Champion’s Battle DEF by 30% or 60%. and [Strengthen]StrengthenReduces the value of the received damage by 15% or 25%. buffs. Increases the damage each enemy receives by 5% for each buff and debuff on them. (Stacks up to 100%).

Places an [Unkillable]UnkillableThe Champion cannot fall below 1 HP when the Unkillable buff is active. Its duration cannot be increased. buff on all allies for 1 turn, and a [Counterattack]CounterattackWhen attacked, the Champion with Counterattack buff strikes back at their attacker using their Default Skill. This attack deals 75% of the normal Default Skill damage. Can only counterattack once when attacked with a Multi-hit skill. Does not counterattack in response to the enemy’s own counterattack. Does not count as a Turn. buff on all allies for 2 turns.

  • Lv2Damage +10%
  • Lv3Damage +10%
  • Lv4Cooldown -1
  • Lv5Cooldown -1

Glittering Guardian [P]

Passive1T cooldown

[Passive Effect]

This Champion is immune to [Decrease DEF]Decrease DEFDecreases the Champion’s Battle DEF by 30% or 60%., [Fear]FearThere are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown., [True Fear]True FearTarget cannot act on their next turn. Cannot be resisted and ignores Immunity. and [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active. debuffs.

[Active Effect]

Activates this Champion’s Agent Of Light skill whenever an enemy tries to place a [Decrease DEF]Decrease DEFDecreases the Champion’s Battle DEF by 30% or 60%., [Fear]FearThere are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown., [True Fear]True FearTarget cannot act on their next turn. Cannot be resisted and ignores Immunity. or [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active. debuff on this Champion. Does not set the Agent Of Light skill on cooldown.