Legendary
Celendiel the Opal Guardian
High Elves
Base Stats
- HP
- 17,670
- ATK
- 782
- DEF
- 1,619
- SPD
- 98
- C.RATE
- 15%
- C.DMG
- 63%
- RES
- 40
- ACC
- 0
Buffs & Debuffs
Buffs
- Block Damage
- Counterattack
- Increase DEF
- Strengthen
- Unkillable
Debuffs
- Decrease DEF
- Fear
- Shatter
- Stun
- True Fear
Skills
Opal Thrust
Attacks 1 enemy. When counterattacking, will repeat this attack against a random enemy.
Has a 50% chance of placing a [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active. debuff for 1 turn. This debuff cannot be resisted.
- Lv2Damage +10%
- Lv3Damage +10%
- Lv4Buff/Debuff Chance +10%
- Lv5Buff/Debuff Chance +15%
Agent Of Light
5T cooldownAttacks 1 enemy. Before attacking, places a 60% [Increase DEF]Increase DEFIncreases the Champion’s Battle DEF by 60%. buff on all allies for 2 turns, and a 15% [Shatter]ShatterIncreases a Champion's Ignore DEF by 15%. buff on this Champion for 2 turns.
Will ignore 25% of the target's DEF, as well as [Unkillable]UnkillableThe Champion cannot fall below 1 HP when the Unkillable buff is active. Its duration cannot be increased. and [Block Damage]Block DamageMakes the Champion immune to all forms of damage. Its duration cannot be increased. buffs. Will ignore 50% of the target's DEF instead, if the target is under any [Increase DEF]Increase DEFIncreases the Champion’s Battle DEF by 30% or 60%. or [Strengthen]StrengthenReduces the value of the received damage by 15% or 25%. buffs, [Decrease DEF]Decrease DEFDecreases the Champion’s Battle DEF by 30% or 60%., [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active., [Fear]FearThere are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown. or [True Fear]True FearTarget cannot act on their next turn. Cannot be resisted and ignores Immunity. debuffs.
- Lv2Damage +20%
- Lv3Cooldown -1
- Lv4Cooldown -1
Eternal Defender
6T cooldownAttacks all enemies.
Places an extra hit on enemies under any [Increase DEF]Increase DEFIncreases the Champion’s Battle DEF by 30% or 60%., [Decrease DEF]Decrease DEFDecreases the Champion’s Battle DEF by 30% or 60%., [Strengthen]StrengthenReduces the value of the received damage by 15% or 25%., [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active., [Fear]FearThere are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown. or [True Fear]True FearTarget cannot act on their next turn. Cannot be resisted and ignores Immunity. debuffs. Will ignore any [Increase DEF]Increase DEFIncreases the Champion’s Battle DEF by 30% or 60%. and [Strengthen]StrengthenReduces the value of the received damage by 15% or 25%. buffs. Increases the damage each enemy receives by 5% for each buff and debuff on them. (Stacks up to 100%).
Places an [Unkillable]UnkillableThe Champion cannot fall below 1 HP when the Unkillable buff is active. Its duration cannot be increased. buff on all allies for 1 turn, and a [Counterattack]CounterattackWhen attacked, the Champion with Counterattack buff strikes back at their attacker using their Default Skill. This attack deals 75% of the normal Default Skill damage. Can only counterattack once when attacked with a Multi-hit skill. Does not counterattack in response to the enemy’s own counterattack. Does not count as a Turn. buff on all allies for 2 turns.
- Lv2Damage +10%
- Lv3Damage +10%
- Lv4Cooldown -1
- Lv5Cooldown -1
Glittering Guardian [P]
Passive1T cooldown[Passive Effect]
This Champion is immune to [Decrease DEF]Decrease DEFDecreases the Champion’s Battle DEF by 30% or 60%., [Fear]FearThere are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown., [True Fear]True FearTarget cannot act on their next turn. Cannot be resisted and ignores Immunity. and [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active. debuffs.
[Active Effect]
Activates this Champion’s Agent Of Light skill whenever an enemy tries to place a [Decrease DEF]Decrease DEFDecreases the Champion’s Battle DEF by 30% or 60%., [Fear]FearThere are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown., [True Fear]True FearTarget cannot act on their next turn. Cannot be resisted and ignores Immunity. or [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active. debuff on this Champion. Does not set the Agent Of Light skill on cooldown.