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Burangiri

Epic

Burangiri

Shadowkin

ForceDefense

Base Stats

HP
16,680
ATK
804
DEF
1,387
SPD
93
C.RATE
15%
C.DMG
50%
RES
30
ACC
15

Buffs & Debuffs

Buffs

  • Shield
  • Strengthen

Debuffs

  • Provoke
  • Stun

Skills

13 Epic books to max

Battering Skull

Attacks 1 enemy. Has a 20% chance of placing a [Provoke]ProvokeChampions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill. debuff for 1 turn.

  • Lv2Damage +5%
  • Lv3Buff/Debuff Chance +5%
  • Lv4Damage +5%
  • Lv5Buff/Debuff Chance +5%
  • Lv6Damage +10%
  • Lv7Buff/Debuff Chance +10%

Bakemono Charge

4T cooldown

Attacks all enemies. Has a 40% chance of placing a [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active. debuff for 1 turn.

  • Lv2Damage +5%
  • Lv3Damage +5%
  • Lv4Buff/Debuff Chance +10%
  • Lv5Buff/Debuff Chance +10%
  • Lv6Cooldown -1

Frightful Warcry

6T cooldown

Places a 25% [Strengthen]StrengthenReduces the value of the received damage by 25%. buff on all allies for 2 turns. Also places a [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal. buff for 2 turns on all allies with less than 50% HP. The [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal. buff is equal to 15% of the target’s MAX HP.

  • Lv2Cooldown -1
  • Lv3Cooldown -1

Soulmonger [P]

Passive

Heals this Champion by 50% of their MAX HP whenever an ally or an enemy dies.