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Blood Marchioness Mina

Mythical

Blood Marchioness Mina

Undead Hordes

MagicAttack

Base Stats

HP
▲18,165
ATK
▼1,487
DEF
▲1,156
SPD
110
C.RATE
15%
C.DMG
63%
RES
30
ACC
0

Buffs & Debuffs

Buffs

  • Ally Protection
  • Revive On Death
  • Shield
  • Strengthen

Debuffs

  • Decrease ATK
  • Leech
  • Stun

Skills

5 Mythical books to max

Hatespine

Attacks 1 enemy 2 times.

Will repeat the attack against the enemy with the highest Turn Meter if the initial target is under a [Leech]LeechAny Champion that attacks a Champion with Leech debuff heals for 18% of inflicted damage. debuff.

  • Lv2Damage +20%

Crimson Steel

4T cooldown

Attacks all enemies.

Places a [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active. debuff for 1 turn, and decreases the Turn Meters of all enemies by 50%. These effects cannot be resisted by targets whose ATK is lower than this Champion’s.

  • Lv2Damage +20%
  • Lv3Cooldown -1

Hemaelstrom

4T cooldown

Attacks all enemies. Before attacking, removes all buffs from enemies. This effect cannot be resisted by targets whose ATK is lower than this Champion’s.

Places a [Leech]LeechAny Champion that attacks a Champion with Leech debuff heals for 18% of inflicted damage. debuff and a 50% [Decrease ATK]Decrease ATKDecreases the Champion’s Battle ATK by 50%. debuff on all enemies for 2 turns. These debuffs cannot be resisted by targets whose ATK is lower than this Champion’s.

  • Lv2Damage +20%
  • Lv3Cooldown -1

Metamorph [P]

Passive4T cooldown

Transforms this Champion into their Alternate Form whenever this Champion is revived by a skill, effect, or [Revive On Death]Revive On DeathIf a Champion with this buff dies, they will immediately revive with 30% HP and 0% Turn Meter. This buff's duration cannot be increased. buff.

Then grants an Extra Turn.

Engine of Murder [P]

Passive

Whenever an enemy has their Turn Meter filled, this Champion inflicts pure damage on that enemy equal to 3% of their MAX HP for every 10% Turn Meter filled. Will inflict 6% of their MAX HP as pure damage instead, if the enemy is under a [Leech]LeechAny Champion that attacks a Champion with Leech debuff heals for 18% of inflicted damage. debuff. This damage cannot be critical and will ignore [Stone Skin]Stone SkinThe Stone Skin buff decreases the damage (except the damage received from Bombs and HP Burn), removes all debuffs except Bombs and HP Burn, gives immunity to all debuffs, even those that cannot usually be blocked, except Bombs and HP Burn. Also, grants an additional Stone Skin shield. A Champion with the Stone Skin is immune to the Decrease MAX HP and Decrease Turn Meter Effects., [Ally Protection]Ally ProtectionThe Caster Champion takes 25% or 50% of direct damage inflicted upon the Target Champion. Self-inflicted damage (HP Burn or Poison) does not trigger this effect. Each Champion uses their own DEF value for mitigating damage., [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal., [Strengthen]StrengthenReduces the value of the received damage by 15% or 25%., and [Fervor]FervorIncreases damage inflicted by 10% and reduces damage received by 10%. buffs, [Bone Armor]Bone ArmorA Champion starts each Round with a number of Bone Armor stacks. Each Bone Armor stack decreases the damage the recipient receives from a single hit, then disappears. A Champion can have a maximum of 3 Bone Armor stacks at one time. stacks, and any damage modifying skills or effects. If the enemy is a Boss, the damage cannot exceed 50,000 HP per hit.

Whenever an enemy has their Turn Meter filled, also destroys their SPD by 3 for every 10% Turn Meter filled (stacks up to 100). Will destroy 6 SPD for every 10% Turn Meter filled instead, if the enemy is under a [Leech]LeechAny Champion that attacks a Champion with Leech debuff heals for 18% of inflicted damage. debuff. This effect does not work against Bosses.

Revives this Champion with 100% HP every 2 turns if at least one ally is alive. Once per Round, instantly revives this Champion with 100% HP if all allies are dead.