Legendary
Bambus Fourleaf
Skinwalkers
Base Stats
- HP
- 21,480
- ATK
- 870
- DEF
- 1,277
- SPD
- 110
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 20
Buffs & Debuffs
Buffs
- Increase ACC
- Increase ATK
- Shield
Debuffs
- Block Revive
- Decrease ACC
- Decrease ATK
- Decrease SPD
- Enfeeble
- Fear
- Freeze
- Petrification
- Provoke
- Sheep
- Sleep
- Stun
- True Fear
Skills
Bamboo Splinter
Attacks 1 enemy. Has a 75% chance of placing a 30% [Decrease SPD]Decrease SPDDecreases the Champion’s Battle SPD by 30%. debuff for 2 turns.
Will attack all enemies instead if the initial target is under 2 or more debuffs. This attack has a 75% chance of placing a 30% [Decrease SPD]Decrease SPDDecreases the Champion’s Battle SPD by 30%. debuff for 2 turns.
Then places a [Sleep]SleepThe Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while Sleep is active. Continuous Heal, Poisons, and HP Burn work as normal while the Champion is asleep, so do any Passive Skills that heal the Champion. This debuff can be removed from the target by inflicting any kind of active damage (except the turn when the Sleep debuff was placed). debuff on this Champion for 1 turn. This debuff cannot be blocked or resisted.
- Lv2Damage +10%
- Lv3Damage +10%
- Lv4Buff/Debuff Chance +10%
- Lv5Buff/Debuff Chance +15%
Grovetender
4T cooldownAttacks all enemies. Before attacking, places a [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal. buff on all allies equal to 30% of this Champion's MAX HP for 2 turns. Also increases the duration of all buffs on all allies by 1 turn.
After attacking, has a 75% chance of decreasing the duration of all enemy buffs by 1 turn, even if the attack lands as a weak hit. Also increases the value of any [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal. buffs on all allies by 3% for each enemy buff that had its duration decreased by this skill.
Then places a [Sleep]SleepThe Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while Sleep is active. Continuous Heal, Poisons, and HP Burn work as normal while the Champion is asleep, so do any Passive Skills that heal the Champion. This debuff can be removed from the target by inflicting any kind of active damage (except the turn when the Sleep debuff was placed). debuff on this Champion for 1 turn. This debuff cannot be blocked or resisted.
- Lv2Damage +10%
- Lv3Buff/Debuff Chance +10%
- Lv4Buff/Debuff Chance +15%
- Lv5Cooldown -1
Dream Sight
4T cooldownTarget an enemy.
First, places a 50% [Increase ACC]Increase ACCIncreases the Champion's Battle ACC by 50%. buff and a 50% [Increase ATK]Increase ATKIncreases the Champion’s Battle ATK (current ATK value) by 50%. buff on all allies for 2 turns.
Then, has a 75% chance of placing an [Enfeeble]EnfeebleChampions under an Enfeeble debuff can only land weak hits, unless stated otherwise in a skill description. debuff and a 50% [Decrease ACC]Decrease ACCReduces the Champion’s Battle ACC by 50%. debuff on all enemies for 2 turns. The [Enfeeble]EnfeebleChampions under an Enfeeble debuff can only land weak hits, unless stated otherwise in a skill description. debuff cannot be placed on Bosses. Has a 75% chance of placing a 50% [Decrease ATK]Decrease ATKDecreases the Champion’s Battle ATK by 50%. debuff on Bosses for 2 turns instead.
Finally, places a [Sleep]SleepThe Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while Sleep is active. Continuous Heal, Poisons, and HP Burn work as normal while the Champion is asleep, so do any Passive Skills that heal the Champion. This debuff can be removed from the target by inflicting any kind of active damage (except the turn when the Sleep debuff was placed). debuff on this Champion for 1 turn. This debuff cannot be blocked or resisted.
- Lv2Buff/Debuff Chance +10%
- Lv3Buff/Debuff Chance +15%
- Lv4Cooldown -1
Sleeping Sage [P]
Passive[Passive Effect]
Has a 75% chance of transferring any debuffs placed on an ally to this Champion while they are under a [Sleep]SleepThe Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while Sleep is active. Continuous Heal, Poisons, and HP Burn work as normal while the Champion is asleep, so do any Passive Skills that heal the Champion. This debuff can be removed from the target by inflicting any kind of active damage (except the turn when the Sleep debuff was placed). debuff. Will not transfer [Block Revive]Block ReviveThis debuff blocks Revive effects. The Block Revive debuff cannot be blocked. Valid throughout the battle., [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active., [Freeze]FreezeThe Champion with Freeze debuff is unable to act X Turns. Cooldowns are not refreshed while this debuff is active. The Champion only receives 75% of incoming damage., [Fear]FearThere are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown., [True Fear]True FearTarget cannot act on their next turn. Cannot be resisted and ignores Immunity., [Provoke]ProvokeChampions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill., [Petrification]PetrificationA Champion under a Petrification debuff will have all of their buffs removed, and be unable to take their next turn. When under a Petrification debuff, a Champion will be unable to receive buffs, and is susceptible to receiving more debuffs. Instant effects, Positive and Negative, do not work on Champions under a Petrification debuff, except for the Remove Debuff effect. Finally, while under a Petrification debuff, a Champion will only receive 40% of any incoming damage. However, incoming damage from Bomb debuffs is increased by 300%., and [Sheep]SheepChampions under Sheep debuffs lose access to their normal skills, and can only use the following Sheep skill: Attacks 1 enemy. Any ally Sheep will join this attack. Has a 50% chance of removing the Sheep debuff from this Champion after attacking. Whenever a Sheep debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP. debuffs.
At the start of this Champion's turn, remove any [Sleep]SleepThe Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while Sleep is active. Continuous Heal, Poisons, and HP Burn work as normal while the Champion is asleep, so do any Passive Skills that heal the Champion. This debuff can be removed from the target by inflicting any kind of active damage (except the turn when the Sleep debuff was placed). debuffs from this Champion.
[Active Effect]
Transfers all debuffs from this Champion to the enemy with the highest RES if a [Sleep]SleepThe Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while Sleep is active. Continuous Heal, Poisons, and HP Burn work as normal while the Champion is asleep, so do any Passive Skills that heal the Champion. This debuff can be removed from the target by inflicting any kind of active damage (except the turn when the Sleep debuff was placed). debuff was removed from this Champion by this Champion's passive skill or by an enemy attack. This effect cannot be resisted or blocked.