Legendary
Ba Satha
Lizardmen
Base Stats
- HP
- 20,310
- ATK
- 837
- DEF
- 1,387
- SPD
- 101
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 50
- ACC
- 10
Buffs & Debuffs
Buffs
- Continuous Heal
- Shield
- Strengthen
Debuffs
- Decrease ATK
- Fear
- Freeze
- Provoke
- Sleep
- Stun
- True Fear
Skills
Death Roll
Attacks 1 enemy. Has a 40% chance of placing a 50% [Decrease ATK]Decrease ATKDecreases the Champion’s Battle ATK by 50%. debuff for 2 turns.
- Lv2Damage +5%
- Lv3Damage +5%
- Lv4Buff/Debuff Chance +10%
- Lv5Buff/Debuff Chance +10%
God Beast's Boon
4T cooldownPlaces a 25% [Strengthen]StrengthenReduces the value of the received damage by 25%. buff and a 15% [Continuous Heal]Continuous HealHeals the target Champion by 15% of their MAX HP at the beginning of their turn. buff on all allies for 2 turns.
Also places a [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal. buff for 2 turns equal to 25% of this Champion’s HP on allies under [Fear]FearThere are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown., [True Fear]True FearTarget cannot act on their next turn. Cannot be resisted and ignores Immunity., [Freeze]FreezeThe Champion with Freeze debuff is unable to act X Turns. Cooldowns are not refreshed while this debuff is active. The Champion only receives 75% of incoming damage., [Provoke]ProvokeChampions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill., [Sleep]SleepThe Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while Sleep is active. Continuous Heal, Poisons, and HP Burn work as normal while the Champion is asleep, so do any Passive Skills that heal the Champion. This debuff can be removed from the target by inflicting any kind of active damage (except the turn when the Sleep debuff was placed)., or [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active. debuffs.
- Lv2ShieldCreation +0.1
- Lv3ShieldCreation +0.1
- Lv4Cooldown -1
Staggering Heft
5T cooldownAttacks all enemies. Has a 75% chance of placing a [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active. debuff for 1 turn and decreasing each enemy’s Turn Meter by 30%.
- Lv2Damage +5%
- Lv3Damage +10%
- Lv4Buff/Debuff Chance +10%
- Lv5Buff/Debuff Chance +15%
- Lv6Cooldown -1
Soulkeeper [P]
Passive1T cooldownWhenever an enemy is revived, has a 75% chance of placing a [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active. debuff on them for 1 turn. This effect cannot be resisted or blocked.
- Lv2Buff/Debuff Chance +10%
- Lv3Buff/Debuff Chance +15%