Legendary
Aratheia Corpseflower
Sylvan Watchers
Base Stats
- HP
- 14,700
- ATK
- 1,498
- DEF
- 1,101
- SPD
- 100
- C.RATE
- 15%
- C.DMG
- 63%
- RES
- 30
- ACC
- 10
Buffs & Debuffs
Buffs
- Block Damage
- Block Debuffs
- Increase ACC
- Shield
- Strengthen
Debuffs
- Block Revive
- Hex
Skills
Hexbloom
Attacks 1 enemy.
Fills this Champion's Turn Meter by 10%. Fills this Champion's Turn Meter by an additional 10% if the enemy is under a [Hex]HexChampions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs) - for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc. debuff.
Will counterattack using this skill when hit by enemies under a [Hex]HexChampions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs) - for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc. debuff. This skill also deals 50% more damage when counterattacking.
- Lv2Damage +5%
- Lv3Damage +5%
- Lv4Damage +5%
- Lv5Damage +5%
Capricious Spite
4T cooldownAttacks all enemies 2 times.
Damage increases by 15% for each enemy under a [Hex]HexChampions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs) - for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc. debuff. Will ignore [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal., [Block Damage]Block DamageMakes the Champion immune to all forms of damage. Its duration cannot be increased., and [Strengthen]StrengthenReduces the value of the received damage by 15% or 25%. buffs.
Fills this Champion's Turn Meter by 30%. Fills this Champion's Turn Meter by an additional 20% for each enemy killed by this skill.
- Lv2Damage +10%
- Lv3Damage +10%
- Lv4Cooldown -1
Mindsnare Cloud
5T cooldownPlaces a 50% [Increase ACC]Increase ACCIncreases the Champion's Battle ACC by 50%. buff on all allies for 2 turns.
Has a 75% chance of placing a [Deathbrand] debuff on a target enemy for 2 turns. Also has a 75% chance of placing a [Hex]HexChampions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs) - for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc. debuff on all enemies for 2 turns. Will ignore [Block Debuffs]Block DebuffsWhile this buff is active, the Champion is immune to all debuffs. Instant negative effects such as Decrease Turn Meter are not affected and work as normal. buffs.
Also places a protected [Block Damage]Block DamageMakes the Champion immune to all forms of damage. Its duration cannot be increased. buff on this Champion for 2 turns.
Then grants an Extra Turn.
- Lv2Buff/Debuff Chance +10%
- Lv3Buff/Debuff Chance +15%
- Lv4Cooldown -1
- Lv5Cooldown -1
Fanglilac Frenzy [P]
PassiveWhenever this Champion kills an enemy in a battle, will ignore 10% of any target's DEF. (stacks up to 30%).
Whenever this Champion kills 2 or more enemies in a battle, this Champion will receive a [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal. buff for 2 turns at the end of their own turn. The value of the [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal. is equal to 400% of this Champion's ATK.
Whenever this Champion kills 3 or more enemies in a battle, places a [Block Revive]Block ReviveThis debuff blocks Revive effects. The Block Revive debuff cannot be blocked. Valid throughout the battle. debuff on any subsequent enemies killed by this Champion.