Epic
Antigone Man-slayer
Argonites
Base Stats
- HP
- 20,805
- ATK
- 804
- DEF
- 1,112
- SPD
- 98
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 15
Buffs & Debuffs
Buffs
- Shield
Debuffs
- Fear
- Freeze
- HP Burn
- Petrification
- Poison
- Provoke
- Sheep
- Sleep
- Stun
- True Fear
- Weaken
Skills
Maternal Instinct
Attacks 1 enemy.
Heals this Champion by 10% of their MAX HP. Heals all other allies by 5% of this Champion’s MAX HP.
- Lv2Damage +5%
- Lv3Damage +5%
- Lv4Damage +5%
- Lv5Damage +5%
Island Guardian
4T cooldownAttacks all enemies.
Has a 75% chance of placing a 25% [Weaken]WeakenIncreases damage received by the Target Champion by 25%. debuff for 2 turns.
Also places a [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal. buff equal to 20% of this Champion’s MAX HP on all allies for 2 turns.
- Lv2Damage +10%
- Lv3Damage +10%
- Lv4Buff/Debuff Chance +10%
- Lv5Buff/Debuff Chance +15%
- Lv6Cooldown -1
Unburdening Strike
4T cooldownAttacks 1 enemy. Before attacking, transfers all [Poison]PoisonDamages the target Champion by 2,5% or 5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects except Poison Sensitivity debuff, and only scales per Target’s MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first. and [HP Burn]HP BurnWhen a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time. debuffs, as well as 1 random debuff from all allies to this Champion. Will not transfer [Stun]StunThe Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active., [Sleep]SleepThe Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while Sleep is active. Continuous Heal, Poisons, and HP Burn work as normal while the Champion is asleep, so do any Passive Skills that heal the Champion. This debuff can be removed from the target by inflicting any kind of active damage (except the turn when the Sleep debuff was placed)., [Fear]FearThere are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown., [True Fear]True FearTarget cannot act on their next turn. Cannot be resisted and ignores Immunity., [Provoke]ProvokeChampions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill., [Freeze]FreezeThe Champion with Freeze debuff is unable to act X Turns. Cooldowns are not refreshed while this debuff is active. The Champion only receives 75% of incoming damage., [Petrification]PetrificationA Champion under a Petrification debuff will have all of their buffs removed, and be unable to take their next turn. When under a Petrification debuff, a Champion will be unable to receive buffs, and is susceptible to receiving more debuffs. Instant effects, Positive and Negative, do not work on Champions under a Petrification debuff, except for the Remove Debuff effect. Finally, while under a Petrification debuff, a Champion will only receive 40% of any incoming damage. However, incoming damage from Bomb debuffs is increased by 300%., or [Sheep]SheepChampions under Sheep debuffs lose access to their normal skills, and can only use the following Sheep skill: Attacks 1 enemy. Any ally Sheep will join this attack. Has a 50% chance of removing the Sheep debuff from this Champion after attacking. Whenever a Sheep debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP. debuffs.
Transfers all debuffs from this Champion to the target.
- Lv2Damage +10%
- Lv3Damage +10%
- Lv4Cooldown -1
Let Them Suffer [P]
PassiveHas a 25% chance to reflect any [Poison]PoisonDamages the target Champion by 2,5% or 5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects except Poison Sensitivity debuff, and only scales per Target’s MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first. and [HP Burn]HP BurnWhen a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time. debuffs placed on this Champion back to the attacker. If this Champion is under a [Shield]ShieldThe Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal. buff, the chance increases to 50%.