Epic
Ambassador Lethelin
High Elves
Base Stats
- HP
- 17,175
- ATK
- 969
- DEF
- 1,189
- SPD
- 106
- C.RATE
- 15%
- C.DMG
- 50%
- RES
- 30
- ACC
- 0
Buffs & Debuffs
Buffs
- Reflect Damage
Debuffs
- Decrease C.RATE
- Taunt
Skills
Spearshower
Attacks all enemies.
Has a 15% chance of placing a 30% [Decrease C. RATE]Decrease C. RATEDecreases the current value of the Champion's Critical Rate by 30%. debuff for 2 turns.
If this Champion’s HP is full, the chance increases to 30%.
- Lv2Damage +5%
- Lv3Damage +5%
- Lv4Buff/Debuff Chance +5%
- Lv5Damage +10%
- Lv6Buff/Debuff Chance +10%
- Lv7Buff/Debuff Chance +10%
Rallying Banner
6T cooldownPlaces a [Taunt]TauntIf a Champion is under a Taunt buff, enemies can only target that Champion. If there are several Champions under a Taunt buff on the same team, enemies can target any of the Taunting Champions. When using an AoE attack, only the Champion under the Taunt buff can be targeted, but their allies will still take damage from the AoE attack as normal. The Provoke debuff has priority over the Taunt buff, meaning a Provoked Champion will still only target the Champion who placed the Provoke debuff on them, rather anyone under a Taunt buff. In addition, if there is only one Champion under a Taunt buff on a team, it will supersede any other buffs that affect targeting (like Veil and Perfect Veil), meaning a Champion under both Taunt and Veil buffs will be targeted. However, if there are multiple Champions under Taunt buffs on a team, buffs that affect targeting (like Veil and Perfect Veil) will then take effect to decide who will be targeted. For example, in a situation where two Champions are under Taunt buffs, but one of them is also under a Veil buff, the Champion under only Taunt will be targeted, whereas the Champion under Taunt and Veil will not. The Taunt buff cannot be spread, and its duration cannot be increased. It can be stolen, removed, and its duration can be decreased. buff on a target ally for 2 turns.
Also places a 30% [Reflect Damage]Reflect DamageThe attacker will take back 30% of the damage dealt. buff on all allies for 2 turns.
- Lv2Cooldown -1
- Lv3Cooldown -1
Field Medic
6T cooldownDecreases the duration of 2 random debuffs on all allies by 1 turn. Then, heals all allies by 5% of their MAX HP. Heals by an additional 2.5% MAX HP for each debuff that has its duration decreased.
- Lv2Health +0.05
- Lv3Health +0.05
- Lv4Health +0.1
- Lv5Cooldown -1
- Lv6Cooldown -1